Results 81 to 90 of about 454,759 (354)
A three person poncho and a set of maracas:designing Ola De La Vida, a co-located social play computer game [PDF]
Events that bring people together to play video games as a social experience are growing in popularity across the western world. Amongst these events are ‘play parties,’ temporary social play environments which create unique shared play experiences for ...
Bozdog, Mona, Love, Lynn H. C.
core
Generative Models for Crystalline Materials
Generative machine learning models are increasingly used in crystalline materials design. This review outlines major generative approaches and assesses their strengths and limitations. It also examines how generative models can be adapted to practical applications, discusses key experimental considerations for evaluating generated structures, and ...
Houssam Metni +15 more
wiley +1 more source
Art games: Interactive digital artistic media for education [PDF]
[Resumen] Esta comunicación incide en la utilización de los art games en educación y como propuesta para el desarrollo de la creatividad. En la introducción se conceptualiza sobre la idea de art games dentro del arte y como éstos pueden ser de interés en
Márquez Ibañez, Ana
core +2 more sources
This study presents a new biodegradable coating for titanium implants using a natural antimicrobial peptide, caerin 1.9. Applied via solvent casting, the coating offers sustained antibacterial protection and promotes healing. Tested on 3D‐printed porous titanium scaffolds, it effectively prevented infection—including against resistant bacteria—while ...
Hejie Li +7 more
wiley +1 more source
Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability
Tsung-Yen Chuang +2 more
doaj
An overview of structural characteristics in problematic video game playing [PDF]
Purpose of Review: There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements, and components of ...
Griffiths, MD, Nuyens, F
core +1 more source
Passive Shape‐Adaptive Fluidic Interface for Enhanced Skin‐Sensor Coupling in Wearable Devices
This study presents a passive fluidic interface for wearable biosensors that adapts to static and dynamic body shape changes to maintain consistent skin contact. Flexible, fluid‐filled pouches redistribute pressure from high‐load areas to regions requiring improved contact, enhancing signal quality and comfort in a compact, low‐energy design for ...
Natalia Sanchez‐Tamayo +6 more
wiley +1 more source
Designing for Immediate Play [PDF]
This paper is concerned with designing for immediate play, the experience that a player has when joining a game designed for being played without particular preparation.
Mech, Lena +2 more
core +1 more source
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee +4 more
wiley +1 more source

