The cultural macroevolution of arcade video games: innovation, collaboration, and collapse. [PDF]
Valverde S +3 more
europepmc +1 more source
Modeling human multitasking behavior in video games through modular reinforcement learning
Sihang Guo +4 more
openalex +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
A systematic review and content analysis of serious video games for children with ADHD. [PDF]
Schultz BK +6 more
europepmc +1 more source
Side-Eye from the Side Kid: Child Sidekicks as Disciplinary Tools in Contemporary Video Games
Emma Reay
openalex +1 more source
Blended and digital approaches in histology and pathology teaching: A scoping review
Abstract Histology and pathology education is evolving, driven by the integration of digital microscopy with other technological advances. Gaining insight into the impact of this transition, while understanding the perspectives of both students and educators, is important for improving teaching practices. This includes mapping teaching methods, digital
Eleonora Nava +3 more
wiley +1 more source
Social Anxiety, Risk Perception, and Problematic Use of Mobile Phones and Video Games: A Gender Perspective. [PDF]
Ruiz-Olivares R +3 more
europepmc +1 more source
Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman +1 more
wiley +1 more source
Processing Written Language in Video Games: An Eye-Tracking Study on Subtitled Instructions. [PDF]
Lan H, Liao S, Kruger JL, Richardson MJ.
europepmc +1 more source

