Results 11 to 20 of about 1,643,885 (289)
Videogames: escapism or an effective tool for anticorruption enlightenment?
Objective: to analyze video games with anticorruption components and to make a conclusion of the possibility to use them in anticorruption education with various mechanics, plots and narratives.Methods: analysis and summarization of the narrative of ...
A. L. Melnikova, A. S. Mitsul
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Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival
Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore
Chayen Remington Huan +1 more
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It is mainly children and adolescents who are involved in video gaming. The lockdown caused by the COVID-19 pandemic may have further increased their use of video games and, consequently, the risk of gaming disorder (GD) symptoms.
M. Donati +6 more
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Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD).
Aarón Sújar +6 more
semanticscholar +1 more source
The (In)visible Agency of Video Games Localizers: A Case Study [PDF]
The sociological study of video games from the perspective of Translation Studies is a largely uncharted territory. The present study seeks to address this gap by shedding light on the (in)visible agency of video games translators into Persian.
Amir Arsalan Zoraqi, Mohsen Kafi
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Video Games as a Part of Intervention Programs Based on Self-Determination Theory
The current study aims to evaluate the existing literature on the characteristics and the usage of video games within the framework of Self-Determination Theory (SDT). In the first part of the article, the essential characteristics of SDT and video games
Mehmet Can Sevinçli +1 more
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Video games provide a means to improve a human’s cognitive skills. There are several genres of games that affect different cognitive subcategory. The purpose of this paper is to determine whether video games could really improve cognitive skills and ...
Charles Reynaldo +3 more
semanticscholar +1 more source
Video Games and English Learning: An Exploratory Study of EFL Pre-Service Teachers’ Perceptions
The present study explores the knowledge and perceptions that 72 Chilean EFL (English as a foreign language) pre-service teachers have regarding the effect of video games in their daily and academic routine in terms of foreign language learning.
Claudio Díaz Larenas +2 more
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Benefits of video games on cognitive function have been proved by increasing evidence. However, reasons for game-induced changes in cognitive function are still elusive.
He Huang, Chuanyin Cheng
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PROBLEM PENDIDIKAN VIDEO GAMES DALAM PERSPEKTIF TEORI SIMULACRA JEAN BAUDRILLARD
: Education Problems of Video Games in the Perspective of Jean Baudrillard’s Theory of Simulacra. In the era of digital age, we are witnessing how video games penetrate children’s daily life and it is believed to have some impacts on their cognitive and ...
Siti Murtiningsih, Joko Siswanto, M. Mukhtasar Syamsudin
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