Results 21 to 30 of about 59,633 (293)

The Role of Video Games in Learning EFL: A Case Study

open access: yesStrani Jezici
This study examines learners’ perceptions of how much vocabulary they have acquired through video games; other aims of the study were to explore (1) whether exposure to video games is related to better grades, (2) time spent playing video games, (3 ...
Darko Kasanić
doaj   +1 more source

Do teachers believe that video games can improve learning?

open access: yesHeliyon, 2022
Although video games are increasing their presence in teens/children's private entertainment and there is ample evidence to support their educational possibilities, they are seldom introduced in classrooms.
Juan-Ignacio Pozo   +2 more
doaj   +1 more source

Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents

open access: yesMultimodal Technologies and Interaction, 2017
In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop.
Prithwijit Das   +4 more
doaj   +1 more source

From video game to ethnographic video game

open access: yesRevue Française des Méthodes Visuelles
The evolution of visual methods transcends the traditional documentary film, embracing various digital formats alongside cinema. Video games, serious games, phone applications and virtual reality are now being used to carry out research, collect data and present the results to the scientific community and the general public. In this article, we look at
Ibanez Bueno, Jacques   +1 more
openaire   +3 more sources

Developing evidence‐based, cost‐effective P4 cancer medicine for driving innovation in prevention, therapeutics, patient care and reducing healthcare inequalities

open access: yesMolecular Oncology, EarlyView.
The cancer problem is increasing globally with projections up to the year 2050 showing unfavourable outcomes in terms of incidence and cancer‐related deaths. The main challenges are prevention, improved therapeutics resulting in increased cure rates and enhanced health‐related quality of life.
Ulrik Ringborg   +43 more
wiley   +1 more source

Notes on the Biographical Meaning of Games and Online-Games

open access: yesEludamos, 2009
The usual stereotype of the player of video games is that as young and male. That players become older and video games abide in peoples´ lives is still a new perspective on video games.
Helle Meister, Gerrit Herlyn
doaj   +1 more source

Video games and creativity: The mediating role of psychological capital

open access: yesJournal of Creativity, 2023
Video games play a big part in many individuals’ lives, children and adults alike. A large body of research has investigated both the potential negative and positive effects of video games.
Maxence Mercier, Todd Lubart
doaj   +1 more source

Navigating new norms: a systematic review of factors for the development of effective digital tools in higher education

open access: yesFEBS Open Bio, EarlyView.
What factors make for an effective digital learning tool in Higher Education? This systematic review identifies elements of a digital tool that published examples reveal to be features of an engaging and impactful digital tool. A systematic literature search yielded 25 research papers for analysis.
Akmal Arzeman   +4 more
wiley   +1 more source

Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population

open access: yesFrontiers in Psychology, 2018
Background: Although several excellent reviews and meta-analyses have investigated the effect of video game trainings as tools to enhance well-being, most of them specifically focused on the effects of digital games on brain plasticity or cognitive ...
Federica Pallavicini   +2 more
doaj   +1 more source

Unidirectional Tape‐Based Composites from Hemp and Pineapple Leaf Fiber: Mechanical Performance in Conventional and Bio‐Based Matrices

open access: yesAdvanced Engineering Materials, EarlyView.
The study investigates novel semi‐finished products made of unidirectionally arranged hemp or pineapple leaf fiber‐reinforced composites produced from different matrices. The materials are analyzed in terms of their mechanical and interfacial properties and void content.
Nina Graupner   +22 more
wiley   +1 more source

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