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'Cease and desist?' The persistence of Marlboro brand imagery in racing video games [PDF]
Since 1972, Philip Morris (PM) has sponsored motorsports. Racing video games are a popular genre among youth and often emulate the branding of their real-life counterparts, potentially exposing youth to tobacco imagery. We examined racing video games for
Forsyth, Susan, McDaniel, Patricia A
core
Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses [PDF]
Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video games (ratings ...
Bowman, Nicholas David+4 more
core +2 more sources
Relacije umetnosti i video igara / Relations of Art and Video Games
When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art.
Manojlo Maravić
doaj +1 more source
Do we need permission to play in public? The design of participation for social play video games at play parties and ‘alternative’ games festivals [PDF]
Play is a fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a ...
Love, Lynn H. C.
core +3 more sources
Deep learning for video game playing [PDF]
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games.
Bontrager, Philip+3 more
core +2 more sources
Custom-designed motion-based games for older adults: a review of literature in human-computer interaction [PDF]
Many older adults, particularly persons living in senior residences and care homes, lead sedentary lifestyles, which reduces their life expectancy. Motion-based video games encourage physical activity and might be an opportunity for these adults to ...
Gerling, Kathrin, Mandryk, Regan
core +1 more source
From video game to ethnographic video game
The evolution of visual methods transcends the traditional documentary film, embracing various digital formats alongside cinema. Video games, serious games, phone applications and virtual reality are now being used to carry out research, collect data and present the results to the scientific community and the general public. In this article, we look at
Ibanez Bueno, Jacques+1 more
openaire +3 more sources
Background: Although several excellent reviews and meta-analyses have investigated the effect of video game trainings as tools to enhance well-being, most of them specifically focused on the effects of digital games on brain plasticity or cognitive ...
Federica Pallavicini+2 more
doaj +1 more source
AI Researchers, Video Games Are Your Friends!
If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible.
A Newell+28 more
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Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents
In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop.
Prithwijit Das+4 more
doaj +1 more source