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Background Over the past decade, the use of commercial video games and serious games has developed in child and adolescent psychiatry. These games may become relevant alternatives or adjuncts to traditional psychotherapy, providing that their ...
Darius Zayeni, J. Raynaud, A. Revet
semanticscholar +1 more source
Relacije umetnosti i video igara / Relations of Art and Video Games
When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art.
Manojlo Maravić
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The Effects of Video Games in Memory and Attention
The use of Information and Communication Technologies (ICT) is ubiqui-tous. Technologies like video games have become very popular not only with the young generation but also with older people.
Chrysovalantis Kefalis +2 more
semanticscholar +1 more source
The Role of Video Games in Learning EFL: A Case Study
This study examines learners’ perceptions of how much vocabulary they have acquired through video games; other aims of the study were to explore (1) whether exposure to video games is related to better grades, (2) time spent playing video games, (3 ...
Darko Kasanić
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Do teachers believe that video games can improve learning?
Although video games are increasing their presence in teens/children's private entertainment and there is ample evidence to support their educational possibilities, they are seldom introduced in classrooms.
Juan-Ignacio Pozo +2 more
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Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT
Children and adolescents are not meeting the required federal physical activity (PA) guidelines established by the United States Department of Health and Human Services.
Wanda M Williams, Cynthia G. Ayres
semanticscholar +1 more source
Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents
In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop.
Prithwijit Das +4 more
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From video game to ethnographic video game
The evolution of visual methods transcends the traditional documentary film, embracing various digital formats alongside cinema. Video games, serious games, phone applications and virtual reality are now being used to carry out research, collect data and present the results to the scientific community and the general public. In this article, we look at
Ibanez Bueno, Jacques +1 more
openaire +3 more sources
The study investigates novel semi‐finished products made of unidirectionally arranged hemp or pineapple leaf fiber‐reinforced composites produced from different matrices. The materials are analyzed in terms of their mechanical and interfacial properties and void content.
Nina Graupner +22 more
wiley +1 more source
Notes on the Biographical Meaning of Games and Online-Games
The usual stereotype of the player of video games is that as young and male. That players become older and video games abide in peoples´ lives is still a new perspective on video games.
Helle Meister, Gerrit Herlyn
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