Results 131 to 140 of about 160,843 (279)

Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming. [PDF]

open access: yesBrain Sci, 2023
Gambino G   +8 more
europepmc   +1 more source

Waiting for a Release: The Expectation in Virtual Gaming Communities

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT This study examines how virtual gaming communities influence and maintain player expectations before, during, and after a game's release. A mixed‐methods study was conducted, comprising a netnography followed by an experiment. First, a netnographic study was conducted over 12 months, tracking communities to understand player behavior and ...
Lucas Lopes Ferreira de Souza   +4 more
wiley   +1 more source

Counseling Professionals’ Perspectives on AI Integration in Education and Supervision: A Concept Mapping Study

open access: yesCounselor Education and Supervision, EarlyView.
ABSTRACT The rapid emergence of artificial intelligence (AI) has raised important questions about how new technologies will shape professional norms and practices in counseling. The purpose of this study was to understand how counseling professionals expect AI to be integrated into counselor education and supervision (CES).
Hank Crofford, Elif Bor, Gülşah Kemer
wiley   +1 more source

Inclusive gaming through AI: a perspective for identifying opportunities and obstacles through co-design with people living with MND

open access: yesFrontiers in Computer Science
This interdisciplinary research initiative seeks to enhance the accessibility of video gaming for individuals living with Motor Neurone Disease (MND), a condition characterized by progressive muscle weakness.
Natasha Dwyer   +5 more
doaj   +1 more source

National Identity Meaning and Attitudes Toward War, Peace, and the Future of Ukraine

open access: yesConflict Resolution Quarterly, EarlyView.
ABSTRACT The link between attitudes and social identity is complex, influencing perceptions, motivations, and actions. Social psychological research mainly focused on the role of attitude in identity formation, particularly in the contexts of social movements and collective action.
Karina V. Korostelina   +6 more
wiley   +1 more source

GLHF: A Brief Overview of Gaming Cafes [PDF]

open access: yes, 2017
My paper is on the history of internet and gaming cafes, focusing on how they are seen today, the problems they face and some potential solutions. Although my focus is on gaming cafes in America, because they are so popular overseas in Asian countries ...
Sun, John
core   +1 more source

Product‐Related CSR in the Digital Era: Communication Patterns That Drive Consumer Interactions on Social Media

open access: yesCorporate Social Responsibility and Environmental Management, EarlyView.
ABSTRACT To meet rising sustainability demands, companies increasingly use social media to communicate product‐related CSR initiatives. Consumers' interactions with these messages largely depend on the messages' perceived credibility. However, there remains limited understanding of how firms combine communication characteristics into distinct patterns ...
Judith Derenthal, Waldemar Toporowski
wiley   +1 more source

Use of videogames, Internet Gaming Disorder, and Agressiveness in Emerging Adulthood

open access: yesEuropean Psychiatry
Introduction Internet gaming disorder has been associated with an excessive number of hours spent playing video games, which leads to a detriment of other daily activities and interests.
D. Silva, B. R. Maia
doaj   +1 more source

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