Results 141 to 150 of about 162,562 (276)
Consumer diversity drives stronger predation in tropical marine communities
Biotic interactions are predicted to be stronger in the tropics compared to higher latitudes, contributing to observed patterns of global biodiversity. While increased consumer diversity and more complex food webs are expected in tropical communities, the trophic dynamics underlying strong regional effects of predation are not well understood.
Michele F. Repetto +4 more
wiley +1 more source
Digital Rights Activism in Multilevel Governance
ABSTRACT Multilevel governance (MLG) without a clear hierarchical structure can create power imbalances among various actors, particularly in settings with overlapping jurisdictions and policy areas. This dynamic is especially pronounced in Internet governance, which faces a complex interplay of domestic laws, state interdependence, and heightened ...
Alison Harcourt
wiley +1 more source
An exploratory study of problematic shopping and problematic video gaming in adolescents. [PDF]
Greenberg NR +4 more
europepmc +1 more source
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot +1 more
wiley +1 more source
A Multi-Analysis of Children and Adolescents' Video Gaming Addiction with the AHP and TOPSIS Methods. [PDF]
Khorsandi A, Li L.
europepmc +1 more source
Reflective Pathways: Integrating Empathy Into the STEM Student Experiences
ABSTRACT The growing demand for a globally competent STEM workforce showcases the importance of embedding empathy into undergraduate education. As a core dimension of global competence, empathy enables individuals to engage diverse perspectives and navigate collaborative challenges.
Aparajita Jaiswal +3 more
wiley +1 more source
Callous unemotional traits and self-regulation in adolescents with gaming disorder
Background Video games have become a primary source of entertainment for adolescents worldwide due to the widespread integration of digital technology into daily life.
Mariam Dawoud +2 more
doaj +1 more source
Construct validation of a general movement competence assessment utilising active video gaming technology. [PDF]
Ng JL, Button C.
europepmc +1 more source
Forecasting Count Data With Varying Dispersion: A Latent‐Variable Approach
ABSTRACT Count data, such as product sales and disease case counts, are common in business forecasting and many areas of science. Although the Poisson distribution is the best known model for such data, its use is severely limited by its assumption that the dispersion is a fixed function of the mean, which rarely holds in real‐world scenarios.
Easton Huch +3 more
wiley +1 more source
ABSTRACT Despite the increasing application of digital technology in management practices, its implications for employee involvement and high involvement work systems (HIWSs) remain largely unexplored. Based on an in‐depth qualitative case study of Tencent—one of China's largest information technology companies—this article explores whether and in what
Wei Wei, Xiaolan Fu
wiley +1 more source

