Results 131 to 140 of about 162,562 (276)
Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming. [PDF]
Gambino G +8 more
europepmc +1 more source
GLHF: A Brief Overview of Gaming Cafes [PDF]
My paper is on the history of internet and gaming cafes, focusing on how they are seen today, the problems they face and some potential solutions. Although my focus is on gaming cafes in America, because they are so popular overseas in Asian countries ...
Sun, John
core +1 more source
Abstract Academic bullying and mobbing are increasingly recognized as systemic features of contemporary higher education rather than isolated interpersonal conflicts. Academic bullying refers to sustained hostile behaviour, often enacted by individuals in positions of power, aimed at undermining a colleague's dignity, credibility, or career progression.
Daniele Marchisio
wiley +1 more source
National Identity Meaning and Attitudes Toward War, Peace, and the Future of Ukraine
ABSTRACT The link between attitudes and social identity is complex, influencing perceptions, motivations, and actions. Social psychological research mainly focused on the role of attitude in identity formation, particularly in the contexts of social movements and collective action.
Karina V. Korostelina +6 more
wiley +1 more source
ABSTRACT To meet rising sustainability demands, companies increasingly use social media to communicate product‐related CSR initiatives. Consumers' interactions with these messages largely depend on the messages' perceived credibility. However, there remains limited understanding of how firms combine communication characteristics into distinct patterns ...
Judith Derenthal, Waldemar Toporowski
wiley +1 more source
Problematic video game use is giving rise to psychiatric illnesses amongst adolescents including Internet Gaming Disorder (IGD). Violent content of video games can influence IGD development in vulnerable youth, yet its knowledge among Pakistani ...
Rabab Fatima Turabi +4 more
doaj +1 more source
From game engagement to craving responses - The role of gratification and compensation experiences during video-gaming in casual and at-risk gamers. [PDF]
Antons S +3 more
europepmc +1 more source
Writing In and Around Video Games [PDF]
This undergraduate course uses video games as a lens through which to explore the infinitely broader topic of digital rhetoric. Students encounter games in several different ways: as texts to analyze, raw material for video compositions, systems to ...
Sierra, Wendi
core +1 more source
A Meta‐Analysis and Systematic Review of Single‐Session Interventions for Eating Disorders
ABSTRACT Background There is a critical gap between the need for eating disorder (ED) treatment and provider availability. Single‐Session Interventions (SSIs) are structured programs intentionally designed for a single client encounter and show promise for filling ED‐treatment and prevention gaps by enhancing accessibility of evidence‐based ...
Sonakshi Negi +3 more
wiley +1 more source
Prevalence and Awareness of Musculoskeletal Injuries Associated With Competitive Video Gaming in Saudi Arabia. [PDF]
Fathuldeen A +2 more
europepmc +1 more source

