Results 131 to 140 of about 162,562 (276)

Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming. [PDF]

open access: yesBrain Sci, 2023
Gambino G   +8 more
europepmc   +1 more source

GLHF: A Brief Overview of Gaming Cafes [PDF]

open access: yes, 2017
My paper is on the history of internet and gaming cafes, focusing on how they are seen today, the problems they face and some potential solutions. Although my focus is on gaming cafes in America, because they are so popular overseas in Asian countries ...
Sun, John
core   +1 more source

Smiling warnings and silent complicity: An autoethnographic reflection on academic bullying and mobbing

open access: yesThe Canadian Journal of Chemical Engineering, EarlyView.
Abstract Academic bullying and mobbing are increasingly recognized as systemic features of contemporary higher education rather than isolated interpersonal conflicts. Academic bullying refers to sustained hostile behaviour, often enacted by individuals in positions of power, aimed at undermining a colleague's dignity, credibility, or career progression.
Daniele Marchisio
wiley   +1 more source

National Identity Meaning and Attitudes Toward War, Peace, and the Future of Ukraine

open access: yesConflict Resolution Quarterly, EarlyView.
ABSTRACT The link between attitudes and social identity is complex, influencing perceptions, motivations, and actions. Social psychological research mainly focused on the role of attitude in identity formation, particularly in the contexts of social movements and collective action.
Karina V. Korostelina   +6 more
wiley   +1 more source

Product‐Related CSR in the Digital Era: Communication Patterns That Drive Consumer Interactions on Social Media

open access: yesCorporate Social Responsibility and Environmental Management, EarlyView.
ABSTRACT To meet rising sustainability demands, companies increasingly use social media to communicate product‐related CSR initiatives. Consumers' interactions with these messages largely depend on the messages' perceived credibility. However, there remains limited understanding of how firms combine communication characteristics into distinct patterns ...
Judith Derenthal, Waldemar Toporowski
wiley   +1 more source

Internet gaming disorder and violent video gameplay among higher secondary school-going adolescents in Karachi, Pakistan-A cross-sectional study.

open access: yesPLOS Mental Health
Problematic video game use is giving rise to psychiatric illnesses amongst adolescents including Internet Gaming Disorder (IGD). Violent content of video games can influence IGD development in vulnerable youth, yet its knowledge among Pakistani ...
Rabab Fatima Turabi   +4 more
doaj   +1 more source

Writing In and Around Video Games [PDF]

open access: yes, 2015
This undergraduate course uses video games as a lens through which to explore the infinitely broader topic of digital rhetoric. Students encounter games in several different ways: as texts to analyze, raw material for video compositions, systems to ...
Sierra, Wendi
core   +1 more source

A Meta‐Analysis and Systematic Review of Single‐Session Interventions for Eating Disorders

open access: yesInternational Journal of Eating Disorders, EarlyView.
ABSTRACT Background There is a critical gap between the need for eating disorder (ED) treatment and provider availability. Single‐Session Interventions (SSIs) are structured programs intentionally designed for a single client encounter and show promise for filling ED‐treatment and prevention gaps by enhancing accessibility of evidence‐based ...
Sonakshi Negi   +3 more
wiley   +1 more source

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