Results 161 to 170 of about 162,562 (276)
Active video gaming in primary ciliary dyskinesia: a randomized controlled trial. [PDF]
Sonbahar-Ulu H +7 more
europepmc +1 more source
Abstract Background Accounts of emotional dysregulation in autism and attention‐deficit/hyperactivity disorder (ADHD) are typically based on external adult observations anchored in neurotypical notions of emotional responding. These often fail to place neurodivergent people's emotional responses in the context of the upsetting experiences they face ...
Georgia Pavlopoulou +53 more
wiley +1 more source
A Critical Appraisal of the Links Between Video Gaming, Lifestyle Factors, Diet and Eating Behaviour: A Narrative Review. [PDF]
Deric S +8 more
europepmc +1 more source
The Physiological and Cardiologic Effects of Long Video Gaming Sessions in Adult Males. [PDF]
Krarup KB +7 more
europepmc +1 more source
AbstractBackgroundWe aimed to assess the prevalence of food insecurity reported by children and young people in four areas of England in 2023 and examine its association with mental health and wellbeing.MethodsWe used data from the OxWell student survey, a large, diverse, cross‐sectional study of 38,430 students aged 8–19 years, conducted primarily in ...
Giacomo Bignardi +3 more
wiley +1 more source
Abstract Background When receiving an attention deficit hyperactivity disorder (ADHD) diagnosis, children and families/carers need clear and accurate information about the condition in a suitable format. However, many of the available resources are complex or provide content that is not evidence‐based.
Sharifah Shameem Agha +6 more
wiley +1 more source
Video gaming facilitates adaptation to surgical exoscopes - a laboratory experiment. [PDF]
Yousfi A +4 more
europepmc +1 more source
AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician. [PDF]
Franks RR +9 more
europepmc +1 more source
ABSTRACT Purpose As teledentistry becomes more common, it is important for students to develop skills in communicating with patients virtually. This study investigated students’ individual communication perceptions and preferences compared to in‐person sessions of participating in standardized patient (SP) exercises in a virtual medium. Methods Between
Jhanvi P. Desai +2 more
wiley +1 more source
Correction: Habitual video gaming predicts multitasking performance while the role of cognitive capacity remains inconclusive. [PDF]
Hilla Y, Stasch SM, Mack W.
europepmc +1 more source

