Results 181 to 190 of about 161,536 (283)

Video gaming and cannabis use: A scoping review. [PDF]

open access: yesJ Behav Addict
Jobin EY   +3 more
europepmc   +1 more source

Broaching as an Equitable Approach to Counseling Black Students in Advanced Academic Courses and Programs

open access: yesJournal of Multicultural Counseling and Development, EarlyView.
ABSTRACT Broaching is a cognitive willingness or directedness to initiate a conversation on a topic that may be difficult or uneasy to discuss with all parties involved. Within the counseling context, broaching refers to the school counselor's or helping professional's effort to initiate or respond to issues related to race, ethnicity, and culture in ...
Erik M. Hines   +4 more
wiley   +1 more source

Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students. [PDF]

open access: yesPsychol Res Behav Manag, 2022
Alsaad F   +7 more
europepmc   +1 more source

Preparing for Tomorrow's Teamwork: Insights From eSports on How Human Expertise Shapes Training Needs for AI‐Integrated Work

open access: yesJournal of Organizational Behavior, EarlyView.
ABSTRACT As organizations increasingly adopt human‐AI teams (HATs), understanding how to enhance team performance is paramount. A crucially underexplored area for supporting HATs is training, particularly helping human teammates to work with these inorganic counterparts.
Caitlin M. Lancaster   +5 more
wiley   +1 more source

Human Capital Robotic Integration and Value Creation for Organizations

open access: yesJournal of Organizational Behavior, EarlyView.
ABSTRACT Due to rapid advancements in artificial intelligence and machine learning, the research conversation has drifted from viewing robots as replacements for humans (i.e., the substitute view) to a view that considers the possible benefits of human–robot collaboration in the workplace (i.e., the complementary view).
Chou‐Yu Tsai   +6 more
wiley   +1 more source

Home - About - Disclaimer - Privacy