Results 11 to 20 of about 160,843 (279)
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming.
Andree Hartanto +4 more
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Team Building Through Team Video Games: Randomized Controlled Trial
BackgroundOrganizations of all types require the use of teams. Poor team member engagement costs billions of US dollars annually.
Mark J Keith +3 more
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Objectives The aim of this research study was to determine the physical activity levels of non-active video gamers, and to determine how much other time was spent with sedentary behaviours, both in recreational and occupational domains.Methods The study ...
Habib Noorbhai, Nicholas Harding
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The gaming industry and its role in the prevention of video game addiction
Behavioral addictions in the form of gaming addictions have been the rising addiction disorders in the recent years. The prevention of video game addiction is a must to curb the problem in its budding stage.
Avinash De Sousa
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International evidence indicates that the number of females involved in video-gaming is increasing. Within the context of this increase, there is a need to explore the experiences of this group of gamers in detail.
A.Lewis +6 more
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Is the software to blame for video gaming disorder? [PDF]
With over 3 billion active players, the video gaming industry is one of the most lucrative in the world, outperforming the film and music industries combined.
Carmen Tamara Ungureanu +1 more
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Do Your School Mates Influence How Long You Game? Evidence from the U.S. [PDF]
The goal of this paper is to estimate peer influence in video gaming time among adolescents. Using a nationally representative sample of the U.S. school-aged adolescents in 2009-2010, we estimate a structural model that accounts for the potential biases ...
Aliaksandr Amialchuk, Ales Kotalik
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Prevalence and predictors of video game addiction: a study based on a national representative sample of gamers [PDF]
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming.
C Hagquist +39 more
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Recent years have seen increasing growth and popularity of gaming services, both interactive and passive. While interactive gaming video streaming applications have received much attention, passive gaming video streaming, in-spite of its huge success and
Nabajeet Barman +3 more
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A Reduction in Video Gaming Time Produced a Decrease in Brain Activity
This study examines whether a decrease in brain development is observable after players have reduced their video gaming time over a period of 1 year. Both video gaming experts and non-experts were recruited, whose resting-state functional MRI (fMRI) data
Diankun Gong +9 more
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