Results 31 to 40 of about 162,562 (276)

The epidemiology and effects of video game addiction: A systematic review and meta-analysis

open access: yesActa Psychologica, 2023
With the increasing popularity and accessibility of video games, the public concern about their effects – positive and negative – has also increased. In this regard, this systematic review sought to identify and thematically analyze recent studies (in ...
Pierpaolo Limone   +2 more
doaj   +1 more source

The Association Between Video Gaming and Psychological Functioning

open access: yesFrontiers in Psychology, 2019
Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). However, the media as well as professionals have underscored the potential dangers of excessive video gaming. With the present research,
Juliane M. von der Heiden   +3 more
doaj   +1 more source

Lack of Consensus Among Scholars on the Issue of Video Game “Addiction” [PDF]

open access: yes, 2020
Whether pathological video game overuse constitutes a distinct mental disorder remains an issue of controversy among scholars. Both empirical data and scholarly opinions differ regarding the status of pathological gaming and whether “addiction” is the ...
Colwell J.   +3 more
core   +1 more source

The role of structural characteristics in video-game play motivation: a Q-methodology study [PDF]

open access: yes, 2010
Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people’s lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho ...
Griffiths, MD, Westwood, D
core   +1 more source

The effect of time manipulation on immersion in digital games [PDF]

open access: yes, 2017
Many empirical studies look into identifying factors that influence the quality of experience in video games. In this paper, we present research into the effect of playing time and players’ perception of the time on their immersion in the game.
Abd Rahman, M. H.   +2 more
core   +1 more source

Positive association of video game playing with left frontal cortical thickness in adolescents.

open access: yesPLoS ONE, 2014
Playing video games is a common recreational activity of adolescents. Recent research associated frequent video game playing with improvements in cognitive functions. Improvements in cognition have been related to grey matter changes in prefrontal cortex.
Simone Kühn   +21 more
doaj   +1 more source

Foveated Video Streaming for Cloud Gaming

open access: yes, 2017
Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time.
Illahi, Gazi   +2 more
core   +1 more source

Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study

open access: yesThe Scientific World Journal, 2014
This pilot study investigated the patterns of video and internet gaming habits and the prevalence and correlates of gaming addiction in Hong Kong adolescents. A total of 503 students were recruited from two secondary schools. Addictive behaviors of video
Chong-Wen Wang   +5 more
doaj   +1 more source

Associations between Sports Videogames and Physical Activity in Children

open access: yesPhysical Culture and Sport: Studies and Research, 2022
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in the sociological concept of Physical Activity Relationships (PAR) and to see if sports video gaming differs by gender.
Ng Kwok   +4 more
doaj   +1 more source

A Fortnite and odd days: the console wars

open access: yesMarket and Competition Law Review, 2022
The videogames industry is called to play a key role in the development and design of the future digital arena, ranging from the up-and-coming metaverse to the digital platforms’ future innovation.
Alba Ribera Martínez
doaj   +1 more source

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