Videogame technology in architecture education
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in real-time and with the capacity to react in real-time to user input.
Valls Dalmau, Francesc +4 more
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Problematic Digital Behaviors, Procrastination, and Psychological Well-Being: An Integrative Explanatory Model of Happiness in Young Adults. [PDF]
Carrasco-Reig M +4 more
europepmc +1 more source
HaptiKart: An engaging videogame reveals elevated proprioceptive bias in individuals with autism spectrum disorder. [PDF]
Lidstone DE +4 more
europepmc +1 more source
A review of urban planning tools for empowering public participation. [PDF]
Hanan S, Carhart N.
europepmc +1 more source
Testing Multiple Delivery Methods of the Virtual Exercise Games for Youth with T1D Peer Intervention: Protocol Development and Feasibility. [PDF]
Ash GI +14 more
europepmc +1 more source
Video games for a living consiste en el desarrollo de dos juegos de móvil en Unity y un sistema web que permite mostrar las diferentes métricas que almacenen los videojuegos que se introduzcan en dicho sistema. Además se incluye un sistema de creación de variables para la obtención de nuevas métricas atendiendo a las características que se desean ...
openaire +1 more source
Correction to: Implant removal: benefits and drawbacks - Results of a survey with five hundred participants from the Italian Society of Orthopedic Surgery and Traumatology (SIOT) and comparison with other international trends. [PDF]
Masoni V +4 more
europepmc +1 more source
Cinema and videogames are analogous audiovisual mediums that share the aim of entertaining the spectator/player and also reflect, in some sense, the beliefs, fears and value system of the society in which they were created. In the last few years both mediums have tended to converge, not only in their aesthetics and arguments, but also in their economic
openaire +1 more source
Development and testing of a videogame intervention for symptom management among 8-18 years old children with cancer: a study protocol. [PDF]
Sajjad S +5 more
europepmc +1 more source
Social Media Usage and Its Association With the Social Media Addiction Questionnaire Scale Among Early Adolescents. [PDF]
Hermann JC +16 more
europepmc +1 more source

