Results 141 to 150 of about 11,026 (225)

Videogame technology in architecture education

open access: yes
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in real-time and with the capacity to react in real-time to user input.
Valls Dalmau, Francesc   +4 more
core  

Testing Multiple Delivery Methods of the Virtual Exercise Games for Youth with T1D Peer Intervention: Protocol Development and Feasibility. [PDF]

open access: yesHorm Res Paediatr
Ash GI   +14 more
europepmc   +1 more source

Videogames for a living

open access: yes, 2019
Video games for a living consiste en el desarrollo de dos juegos de móvil en Unity y un sistema web que permite mostrar las diferentes métricas que almacenen los videojuegos que se introduzcan en dicho sistema. Además se incluye un sistema de creación de variables para la obtención de nuevas métricas atendiendo a las características que se desean ...
openaire   +1 more source

Spectators of Videogames

open access: yes, 2009
Cinema and videogames are analogous audiovisual mediums that share the aim of entertaining the spectator/player and also reflect, in some sense, the beliefs, fears and value system of the society in which they were created. In the last few years both mediums have tended to converge, not only in their aesthetics and arguments, but also in their economic
openaire   +1 more source

Social Media Usage and Its Association With the Social Media Addiction Questionnaire Scale Among Early Adolescents. [PDF]

open access: yesJAACAP Open
Hermann JC   +16 more
europepmc   +1 more source

Home - About - Disclaimer - Privacy