Results 131 to 140 of about 3,321 (183)

A comparative usability assessment of computer input devices for navigating digital whole slide images. [PDF]

open access: yesJ Pathol Inform
Rogers J   +5 more
europepmc   +1 more source
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Videogames and Epilepsy

Developmental Medicine & Child Neurology, 1985
SUMMARYTwo cases are reported of boys who suffer epileptic seizures only after playing video games. It is suggested that the amodnt of time the patient spends in front of the screen before the seizure is important, and also that videogames trigger electrocortical activity far more efficiently than either television or intermittent photic stimulation ...
P, De Marco, L, Ghersini
openaire   +2 more sources

Epilepsy and Videogames

Epilepsia, 2004
Summary: Since the first case of videogame (VG) epilepsy was reported in 1981, many cases of seizures triggered by VGs were reported, not only in photosensitive, but also in non–photosensitive children and adolescents with epilepsy. We provide an overview of the literature with overall conclusions and recommendations regarding VG playing.
Michelle, Bureau   +2 more
openaire   +2 more sources

Psychotherapy mediated by videogames

The International Journal of Psychoanalysis, 2021
Our purpose in this article is to propose an overview of the specificities of therapeutic mediation through video games. We analyse the clinical implications of using a video game interface and its different functionalities. The use of the video game set-up involves requirements, like adjustment between the subject, the machine and the virtual ...
Jung, Johann, Gillet, Guillaume
openaire   +2 more sources

Educational Videogame Design

2014 IEEE 14th International Conference on Advanced Learning Technologies, 2014
An educational videogame can be defined as a type of software that has a clear educational purpose and content, helping learners to fulfill learning tasks by having them engaged in games [1].
Miguel Nussbaum, Vagner de Sousa Beserra
openaire   +1 more source

Videogames

ACM SIGGRAPH Computer Graphics, 2006
Between 10:30am and 12:15pm a panel discussion was held regarding the content of videogames and the responsibilities surrounding them.
openaire   +1 more source

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