Results 111 to 120 of about 11,026 (225)
Um chamado que ecoa? A representação dos mitos no jogo Call of Cthulhu
O presente artigo teve como objeto o jogo Call of Cthulhu, desenvolvido pela Cyanide studios e lançado no dia 30 de Outubro de 2018. Baseado no universo criado por Lovecraft, o jogo narra a jornada de Edward Pierce, um detetive particular contratado ...
Carla Larissa dos Santos de Souza +1 more
doaj
Felvidék je videohra žánru RPG odohrávajúca sa v prostredí fiktívnej sedmohradskej župy v období druhej polovice 15. storočia. Obsahuje ilustrácie prostredí a postáv. Súčasťou práce sú aj mnohé animácie.
Pavelka, Jozef
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Andreas Pierre Hvolbek,1 Philip Mørkeberg Nilsson,2 Francesco Sanguedolce,3 Lars Lund1,3,41Department of Urology, Odense University Hospital, Odense, Denmark; 2Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, University of ...
Hvolbek AP +3 more
doaj
Agency in and around videogames
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framework for conceptualising agency in avatar-based games ...
openaire +2 more sources
Tools for videogame development
V tej nalogi opisujemo programske knjižnice, ki jih lahko uporabimo za izdelavo videoiger, ter orodja, s katerimi lahko izdelamo vsebine zanje. Ogledamo si osnove uporabe grafičnega pogona OGRE, fizikalnega pogona Bullet, povezovalne plasti OgreBullet ...
Drevenšek, Branko
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PUBLICIDADE NOS JOGOS DE VIDEOGAME [PDF]
Este trabalho mostra a publicidade inserida nos jogos de videogame sendo, cada vez mais, usada como uma nova ferramenta de marketing. A metodologia utilizada refere-se a novas conquistas da mídia no que tange à inserção da mesma nos jogos de videogame.
SILVA, THIAGO GONCALVES
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Audio-visions : domestic videogame play
The domestic playing of videogames is examined through a series of extended dialogues with male adolescents. The research process was grounded in a theorisation of audience activity in communication studies which sees meanings emerging from the boys ...
Denham, Geoffrey W.
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The aesthetics of videogame music
The videogame now occupies a unique territory in contemporary culture that offers a new perspective on conceptions of high and low art. While the fear that the majority of videogames 'pacify' their audience in an Adornian "culture industry" is not ...
Mark Richard Sweeney, Peter Franklin
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Louder than words: videogame localisation as narrative (re)telling [PDF]
In recent years, the videogame industry has become increasingly lucrative, overtaking many traditional entertainment market sectors such as film and music in value (BBC 2019), and has continued to grow thanks to an ever-expanding international gaming ...
Gao, Qipeng
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