A review of urban planning tools for empowering public participation. [PDF]
Hanan S, Carhart N.
europepmc +1 more source
Problematic Digital Behaviors, Procrastination, and Psychological Well-Being: An Integrative Explanatory Model of Happiness in Young Adults. [PDF]
Carrasco-Reig M +4 more
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Testing Multiple Delivery Methods of the Virtual Exercise Games for Youth with T1D Peer Intervention: Protocol Development and Feasibility. [PDF]
Ash GI +14 more
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Development and testing of a videogame intervention for symptom management among 8-18 years old children with cancer: a study protocol. [PDF]
Sajjad S +5 more
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Social Media Usage and Its Association With the Social Media Addiction Questionnaire Scale Among Early Adolescents. [PDF]
Hermann JC +16 more
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Characterization of eye blink parameters during high and low-dynamic scenes in different video game genres. [PDF]
Argilés M, Cardona G, Valentino M.
europepmc +1 more source
Targeting inhibitory control in youth irritability: challenges and opportunities. [PDF]
Haller SP +3 more
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Cinema and videogames are analogous audiovisual mediums that share the aim of entertaining the spectator/player and also reflect, in some sense, the beliefs, fears and value system of the society in which they were created. In the last few years both mediums have tended to converge, not only in their aesthetics and arguments, but also in their economic
openaire +1 more source
Correction to: Implant removal: benefits and drawbacks - Results of a survey with five hundred participants from the Italian Society of Orthopedic Surgery and Traumatology (SIOT) and comparison with other international trends. [PDF]
Masoni V +4 more
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