Results 101 to 110 of about 3,321 (183)

Testing Multiple Delivery Methods of the Virtual Exercise Games for Youth with T1D Peer Intervention: Protocol Development and Feasibility. [PDF]

open access: yesHorm Res Paediatr
Ash GI   +14 more
europepmc   +1 more source

Social Media Usage and Its Association With the Social Media Addiction Questionnaire Scale Among Early Adolescents. [PDF]

open access: yesJAACAP Open
Hermann JC   +16 more
europepmc   +1 more source

Targeting inhibitory control in youth irritability: challenges and opportunities. [PDF]

open access: yesNeuropsychopharmacology
Haller SP   +3 more
europepmc   +1 more source

Spectators of Videogames

open access: yes, 2011
Cinema and videogames are analogous audiovisual mediums that share the aim of entertaining the spectator/player and also reflect, in some sense, the beliefs, fears and value system of the society in which they were created. In the last few years both mediums have tended to converge, not only in their aesthetics and arguments, but also in their economic
openaire   +1 more source

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