Results 91 to 100 of about 11,026 (225)
Using videogames to treat childhood obesity. [PDF]
Childhood obesity is one of the most dangerous pathologies; it can lead to serious illness in the absence of medical support. In this article we give an overview of the use of videogames for reducing and normalizing the weight of overweight and obese ...
Druzhinenko D.A. +3 more
doaj
This article demonstrates the significance of military videogames, exploring the changes in representations (how war is depicted) and production processes (the links between the military and videogames industries) that have occurred from the 1990s to the present.
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Beyond the animated landscape: videogame glitches and the sublime
This anthology is ostensibly concerned with landscape – with its depiction, presentation and animation within a range of media, and the complexities of representation and meaning that this raises.
Meades, A.
core
D. Felini (a cura di), Video game education. Studi e percorsi di formazione
Nei confronti di una trattazione scientifica dei videogame c’è tuttora qualche scetticismo. I pregiudizi, più volte denunciati, ancora hanno qualche sussistenza: persiste qualche analisi sociale che considera i videogame oggetti diabolici che provocano ...
Alex Tribelli
doaj
Basic hermeneutic approaches to interpretation of videogames
The article is devoted to the videogame interpretation and the basic hermeneutic approaches to interpretation of videogames. Videogames are complex contemporary phenomenon that differs from other media with its interactivity and specific relations ...
Olexandr Horban, Maria Maletska
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Videogame classroom, an academic project [PDF]
Aula de Videojuegos es un proyecto académico multidisciplinar de investigación, formación y desarrollo de la Facultad de Comunicación de la Universidad de Sevilla, en el que también participan la de Bellas Artes y la Escuela Técnica Superior de ...
Navarrete-Cardero, Luis +1 more
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Reciprocal associations between screen time and emotional disorder symptoms during adolescence
Screen-based sedentary behaviors and emotional disorders are associated with one another in youth. Yet, the direction of the association is unclear, as is whether specific types of screen-based sedentary behaviors and emotional disorder symptoms are more
Jennifer Zink +4 more
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PREDICTORS AND CORRELATES OF VIDEOGAME ENGAGEMENT AND VIDEOGAME ADDICTION
Since the late 1960s, videogames have become a staple of American culture. Currently, Massively Multiplayer Online Role-Playing Games (MMORPGs), which allow players to operate in a fantasy world through an avatar or character of their choice, are among ...
Sopchak, Kelly 1983-
core
Can videogame players inform better scientific visualization?
We sought to explore how knowledge of videogames could inform the design of complex digital interfaces for bioinformatics visualization tools. Aquaria is an open-source web resource for visual exploration of protein structures.
Chua, Xin-Yi +15 more
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Brechtian alienation in videogames
Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing
openaire +2 more sources

