Results 91 to 100 of about 11,026 (225)

Using videogames to treat childhood obesity. [PDF]

open access: yesPsychology in Russia: State of Art, 2014
Childhood obesity is one of the most dangerous pathologies; it can lead to serious illness in the absence of medical support. In this article we give an overview of the use of videogames for reducing and normalizing the weight of overweight and obese ...
Druzhinenko D.A.   +3 more
doaj  

Military Videogames [PDF]

open access: yesThe RUSI Journal, 2019
This article demonstrates the significance of military videogames, exploring the changes in representations (how war is depicted) and production processes (the links between the military and videogames industries) that have occurred from the 1990s to the present.
openaire   +2 more sources

Beyond the animated landscape: videogame glitches and the sublime

open access: yes, 2015
This anthology is ostensibly concerned with landscape – with its depiction, presentation and animation within a range of media, and the complexities of representation and meaning that this raises.
Meades, A.
core  

D. Felini (a cura di), Video game education. Studi e percorsi di formazione

open access: yesG|A|M|E The Italian Journal of Game Studies, 2013
Nei confronti di una trattazione scientifica dei videogame c’è tuttora qualche scetticismo. I pregiudizi, più volte denunciati, ancora hanno qualche sussistenza: persiste qualche analisi sociale che considera i videogame oggetti diabolici che provocano ...
Alex Tribelli
doaj  

Basic hermeneutic approaches to interpretation of videogames

open access: yesCхід, 2019
The article is devoted to the videogame interpretation and the basic hermeneutic approaches to interpretation of videogames. Videogames are complex contemporary phenomenon that differs from other media with its interactivity and specific relations ...
Olexandr Horban, Maria Maletska
doaj   +1 more source

Videogame classroom, an academic project [PDF]

open access: yes, 2012
Aula de Videojuegos es un proyecto académico multidisciplinar de investigación, formación y desarro­llo de la Facultad de Comunicación de la Universidad de Sevilla, en el que también participan la de Be­llas Artes y la Escuela Técnica Superior de ...
Navarrete-Cardero, Luis   +1 more
core   +1 more source

Reciprocal associations between screen time and emotional disorder symptoms during adolescence

open access: yesPreventive Medicine Reports, 2019
Screen-based sedentary behaviors and emotional disorders are associated with one another in youth. Yet, the direction of the association is unclear, as is whether specific types of screen-based sedentary behaviors and emotional disorder symptoms are more
Jennifer Zink   +4 more
doaj   +1 more source

PREDICTORS AND CORRELATES OF VIDEOGAME ENGAGEMENT AND VIDEOGAME ADDICTION

open access: yes, 2015
Since the late 1960s, videogames have become a staple of American culture. Currently, Massively Multiplayer Online Role-Playing Games (MMORPGs), which allow players to operate in a fantasy world through an avatar or character of their choice, are among ...
Sopchak, Kelly 1983-
core  

Can videogame players inform better scientific visualization?

open access: yes, 2016
We sought to explore how knowledge of videogames could inform the design of complex digital interfaces for bioinformatics visualization tools. Aquaria is an open-source web resource for visual exploration of protein structures.
Chua, Xin-Yi   +15 more
core   +1 more source

Brechtian alienation in videogames

open access: yesPress Start, 2014
Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing
openaire   +2 more sources

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