Results 71 to 80 of about 3,321 (183)
D. Felini (a cura di), Video game education. Studi e percorsi di formazione
Nei confronti di una trattazione scientifica dei videogame c’è tuttora qualche scetticismo. I pregiudizi, più volte denunciati, ancora hanno qualche sussistenza: persiste qualche analisi sociale che considera i videogame oggetti diabolici che provocano ...
Alex Tribelli
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Basic hermeneutic approaches to interpretation of videogames
The article is devoted to the videogame interpretation and the basic hermeneutic approaches to interpretation of videogames. Videogames are complex contemporary phenomenon that differs from other media with its interactivity and specific relations ...
Olexandr Horban, Maria Maletska
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This article demonstrates the significance of military videogames, exploring the changes in representations (how war is depicted) and production processes (the links between the military and videogames industries) that have occurred from the 1990s to the present.
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Brechtian alienation in videogames
Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing
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Reciprocal associations between screen time and emotional disorder symptoms during adolescence
Screen-based sedentary behaviors and emotional disorders are associated with one another in youth. Yet, the direction of the association is unclear, as is whether specific types of screen-based sedentary behaviors and emotional disorder symptoms are more
Jennifer Zink +4 more
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Os jogos eletrônicos fazem parte do cotidiano da sociedade. Embora sejam muitas vezes tratados como objetos de lazer, podem contribuir para compreensão de temas geográficos como espaço e paisagem.
Eduardo Lorini Carneiro, Luciana Backes
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L’immaginario storico promosso dai videogiochi: un’opportunità in chiave didattica
The paper aims at discussing how historical knowledge is transmitted in the videogame series “Age of Empires”. Charsky&Mims (2008) suggested that students, at the end of the videogame activity, compare the information gathered with that provided by ...
Domenico Francesco Antonio Elia
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Computer games: Apprehension of learning strategies [PDF]
Computer games and mainly videogames have proved to be an important tendency in Brazilian children’s play. They are part of the playful culture, which associates modern technology to traditional play preserving the importance of the latter.
Carlos Antonio Bruno da Silva +3 more
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Um chamado que ecoa? A representação dos mitos no jogo Call of Cthulhu
O presente artigo teve como objeto o jogo Call of Cthulhu, desenvolvido pela Cyanide studios e lançado no dia 30 de Outubro de 2018. Baseado no universo criado por Lovecraft, o jogo narra a jornada de Edward Pierce, um detetive particular contratado ...
Carla Larissa dos Santos de Souza +1 more
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Andreas Pierre Hvolbek,1 Philip Mørkeberg Nilsson,2 Francesco Sanguedolce,3 Lars Lund1,3,41Department of Urology, Odense University Hospital, Odense, Denmark; 2Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, University of ...
Hvolbek AP +3 more
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