Results 61 to 70 of about 11,026 (225)
Understanding the videograme genre: a qualitative analysis of the “playing contract”
Available in the widest variety of forms, with or without the ”story” or the scoring, played alone (single player), with a few partners (multiplayer) or with many others (massive multiplayer online games), the videogames categories are built on multiple
Tulia Maria Cășvean
doaj +1 more source
An Introduction to Videogame Genre Theory. Understanding Videogame Genre Framework [PDF]
Paraphrasing Eco, the "playing contract" should allow players to instantly recognize a genre. Videogames use resources from the fertile field of popular culture, exploiting models, pre-worked materials, well-known heroes, stereotypes, and myths.
Tulia-Maria Cășvean
doaj +1 more source
Abstract Research Summary We extend ecosystem theory to cases in which platforms are complementors to each other: inter‐platform ecosystems. Analyzing web traffic data on 241 European platforms, we identify and characterize demand‐side inter‐platform ecosystems, and propose a theory of why they emerge.
Bruno Carballa‐Smichowski +3 more
wiley +1 more source
Percepção visual em mundos virtuais. Consumindo mensagens publicitárias através dos olhos do avatar
Assumir uma personalidade, controlar suas ações e executar tarefas são características instrinsecamente ligadas aos mundos virtuais, como por exemplo: os metaversos e os videojogos.
Eduardo Zilles Borba
doaj +1 more source
Cognitive Rehabilitation Interventions in the Intensive Care Unit: A Systematic Integrative Review
ABSTRACT Background Because critical illness, sedation, and ICU treatment commonly disrupt attention, memory, and executive function, early cognitive rehabilitation during the ICU stay may preserve or restore these capacities, reduce the delirium burden, and support engagement and recovery.
Kamila C. Lassen +14 more
wiley +1 more source
The aim of this article is to examine and defend videogame cognitivism (VC). According to VC, videogames can be a source of cognitive successes (such as true beliefs, knowledge or understanding) for their players. While the possibility of videogame-based
Declos, Alexandre
core +1 more source
ABSTRACT Background The preschool years are a crucial period for development. Stable environments and responsive caregivers support children's cognitive and motor development, two interrelated and essential domains. Caregiver smartphone use in front of children may reduce attention and responsiveness, which have been negatively associated with young ...
Marcelo Toledo‐Vargas +27 more
wiley +1 more source
This bachelor thesis is about videogame animation. The work is divided into four chapters. The first chapter describes the history of videogame animation. The second chapter is focused on differences between movie and videogame animation.
Pošta, Martin
core
Slowing in information processing speed (IPS) is the key cognitive deficit in multiple sclerosis (MS). Testing IPS in different cognitive load conditions by using computerized tools might reveal initial IPS slowness underestimated by classic paper-and ...
Marco Pitteri +5 more
doaj +1 more source
ABSTRACT Objectives War‐related stress may exacerbate parafunctional oral/postural habits and hinder the normalization of swallowing in children. Evidence for low‐burden myofunctional protocols remains limited, particularly in juveniles living in high‐stressor settings. This study described short‐term trajectories of swallowing rehabilitation status in
Nataliia Makhlynets +4 more
wiley +1 more source

