Results 41 to 50 of about 11,026 (225)

What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames [PDF]

open access: yesGames and Culture, 2021
This article provides a general overview of the theoretical foundations of formalism to assess their usefulness for the study of videogames and thereby establish grounds for a more robust approach. After determining that formalism has been used as a go-to term for a variety of ontological and methodological approaches in game studies, this article ...
openaire   +2 more sources

How can children and young people have a voice in urban treescapes?

open access: yesPeople and Nature, EarlyView.
Abstract Scientific understanding of climate change has, to date, failed to result in sufficient action. This paper proposes that a deficit model of top‐down learning and dissemination in relation to public engagement with science may be part of the problem, particularly when considering the attitudes, values and empowerment of children and young ...
Simon Carr   +10 more
wiley   +1 more source

Sustainability: The Forgotten Arena of eSports Research—A Systematic Literature Review From an ESG Perspective

open access: yesSustainable Development, EarlyView.
ABSTRACT Despite the growth of eSports, the sector faces critical challenges related to its sustainability. This research analyzes these issues from an environmental, social, and governance (ESG) perspective. This paper consists of a systematic literature review on eSports and its implications for sustainability.
M. Ertz   +5 more
wiley   +1 more source

Personality, genre and videogame play experience

open access: yes, 2012
This study explored relationships between personality, videogame preference and gaming experiences. Four hundred and sixty-six participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality
Wyeth, Peta   +7 more
core   +1 more source

Games and gamification projects in the Australian public sector

open access: yesAustralian Journal of Public Administration, EarlyView.
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley   +1 more source

Out of the dark – Psychological perspectives on people's fascination with true crime

open access: yesBritish Journal of Psychology, EarlyView.
Abstract The success of the true crime media genre reflects humanity's avid curiosity about violence, deviance, and murder, yet psychological research on this phenomenon is lacking. In this article, we highlight why true crime consumption may be relevant to various research fields that go beyond simple media preferences.
Corinna Perchtold‐Stefan   +5 more
wiley   +1 more source

A framework for the development of videogames

open access: yesSoftware: Practice and Experience, 2001
AbstractA framework is a high‐level solution for the reuse of software pieces, a step forward in simple library‐based reuse, that allows the sharing of not only common functions but also the generic logic of a domain application. It also ensures a better level of quality for the final product, given the fact that an important fraction of the ...
Raúl A. Santelices, Miguel Nussbaum
openaire   +5 more sources

Videogames in therapy [PDF]

open access: yesProceedings of the 3rd International Conference on Fun and Games, 2010
This paper describes a user and task analysis that was conducted in order to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist.
Jan-Henk Annema   +4 more
openaire   +1 more source

Interventions for children with developmental coordination disorder: A scoping review

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
This scoping review identified 13 differing categories of interventions delivered to children with developmental coordination disorder worldwide ranging from task oriented, motor skills training, and sensorimotor approaches to sports training approaches and health promotion, with motor performance mostly reported as outcome and similar effectiveness ...
Dorothee Jelsma   +9 more
wiley   +1 more source

Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion

open access: yes, 2023
Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions.
Jackson, J.
core  

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