Results 31 to 40 of about 3,321 (183)

An ontology for videogame interoperability

open access: yesMultimedia Tools and Applications, 2016
During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships.
Parkkila, Janne   +6 more
openaire   +2 more sources

Games and gamification projects in the Australian public sector

open access: yesAustralian Journal of Public Administration, EarlyView.
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley   +1 more source

Videogames, Here for Good [PDF]

open access: yesPediatrics, 2014
There is a long-standing debate about the potential contribution of videogames to negative outcomes in youth; however, definitive conclusions have not been reached. As the debate continues, the use of videogames for good, as vehicles for delivering health promotion and risk prevention interventions, is growing.
Lynn E, Fiellin   +2 more
openaire   +2 more sources

The compounding effects of accumulated perceived employer exploitation when tough business decisions must be made

open access: yesEuropean Management Review, EarlyView.
Abstract We examine how a single exploitative employer decision event, conceptualized as a shock, interacts with employees' accumulated perceived employer exploitation to amplify feelings of violation and influence adverse employee reactions. This interaction effect, and its boundary conditions, constitutes the primary theoretical contribution of the ...
Dorothea Roumpi   +3 more
wiley   +1 more source

What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames [PDF]

open access: yesGames and Culture, 2021
This article provides a general overview of the theoretical foundations of formalism to assess their usefulness for the study of videogames and thereby establish grounds for a more robust approach. After determining that formalism has been used as a go-to term for a variety of ontological and methodological approaches in game studies, this article ...
openaire   +2 more sources

Screen Use, Child Development and Family Involvement in Children Aged 2–7 Years: A Systematic Review

open access: yesJournal of Paediatrics and Child Health, EarlyView.
ABSTRACT Introduction This study aimed to explore the effects of screen time on the development of children and the mediating role of families, following the PRISMA method. Methods Searches were conducted in Web of Science, Scopus and ERIC databases between 2020 and 2025.
Mónica Gomariz‐Martínez   +2 more
wiley   +1 more source

Enforcing intellectual property rights in metaverse gaming platforms: The next steps for the EU's metaverse agenda

open access: yesThe Journal of World Intellectual Property, EarlyView.
Abstract This article delineates a comprehensive framework for the achievement of effective metaverse governance that reflects the EU's current metaverse agenda and promotes respect for intellectual property rights. To do so, this article follows a two‐strand methodology. It engages in a doctrinal legal analysis and a policy‐oriented assessment.
Zoi Krokida, Ioanna Lapatoura
wiley   +1 more source

La cultura maker en las dinámicas de construcción colaborativa de los videojugadores online. Caso de estudio Gumiparty / The maker culture in the dynamics of construction collaborative of online gamers. Case study Gumiparty

open access: yesRevista Latinoamericana de Tecnología Educativa, 2019
En el contexto del Proyecto de Investigación «Ecologías de aprendizaje en contextos múltiples: análisis de proyectos de educación expandida y conformación de ciudadanía (EDU2014- 51961-P)» desde el Grupo de Investigación «Nodo Educativo» se presenta el ...
Francisco-Ignacio Revuelta-Domínguez   +1 more
doaj   +1 more source

Cognitive-Behavioral Therapy for Treating Videogame Dependence in School-aged Children

open access: yesBulletin of Counseling and Psychotherapy, 2023
This study examined the effectiveness of cognitive-behaviour therapy on schoolchildren with videogame dependency in a sample of Nigerian schoolchildren. This study was conducted in Enugu metropolis Enugu State Nigeria.
Moses Onyemaechi Ede   +1 more
doaj   +1 more source

Associations Between Weight Status and Mental Well‐Being in Childhood and Adolescence: A Systematic Review of Longitudinal Studies

open access: yesObesity Reviews, EarlyView.
ABSTRACT Introduction Obesity and poor mental well‐being in childhood and adolescence are growing public health concerns with potential implications for a broad range of life outcomes. Understanding the longitudinal and potentially bidirectional relationship between weight status and mental well‐being is crucial for developing effective interventions ...
Stine Schramm   +3 more
wiley   +1 more source

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