Results 31 to 40 of about 11,026 (225)
Videogames, Here for Good [PDF]
There is a long-standing debate about the potential contribution of videogames to negative outcomes in youth; however, definitive conclusions have not been reached. As the debate continues, the use of videogames for good, as vehicles for delivering health promotion and risk prevention interventions, is growing.
Lynn E, Fiellin +2 more
openaire +2 more sources
The aesthetics of videogame music
The videogame now occupies a unique territory in contemporary culture that offers a new perspective on conceptions of high and low art. While the fear that the majority of videogames 'pacify' their audience in an Adornian "culture industry" is not ...
Sweeney, Mark Richard
core +1 more source
Assessing Digital Maturity in Chile’s Mining Cluster: A Multi-Dimensional Model-Based Approach
As digitalization reshapes industrial ecosystems, small and medium-sized enterprises (SMEs) in resource-based economies face growing pressure to adapt. This study examines the digital maturity of supplier firms within Chile’s Antofagasta mining cluster ...
Aurora Sánchez-Ortiz +3 more
doaj +1 more source
Western society has an increasing proportion of older adults. Increasing age is associated with a general decrease in the control over task-relevant mental processes.
Lorenza S Colzato +3 more
doaj +1 more source
Making videogame history: videogame preservation and copyright law [PDF]
The continued accessibility of older videogames is threatened by the obsolescence of the hardware and software platforms on which they operate and the degradation of the physical media on which they are stored.
Lee, Yin Harn, Lee, Y.
core +1 more source
Writing a Videogame: Rhetoric, Revision, and Reflection
This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the ...
Kendall Gerdes, Melissa Beal, Sean Cain
doaj +1 more source
Narrative explorations in videogame poetry
This chapter focuses on examples of videogame poetry with possible narrative aspects and examines how poetry, gaming and narrative combined into one coherent system. It discusses examples of videogame: Passage, Today I Die, and Fatale, which people think
Sezen, Digdem
core +1 more source
Active videogames promotes cardiovascular benefits in young adults? Randomized controlled trial
Objectives To investigate how quickly active video games, structured and unstructured, provide changes in hemodynamic variables in young adults during a 6-week intervention.
Jorge L. de Brito-Gomes +3 more
doaj +1 more source
Redefining videogame reward types
The aim of our research is to iteratively refine and begin validating a proposed videogame reward typology and its associated definitions. A mixed methods approach has been taken so as to best evaluate and refine the taxonomy.
Wyeth, Peta +9 more
core +1 more source
An ontology for videogame interoperability
During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships.
Parkkila, Janne +6 more
openaire +2 more sources

