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Videogames, Here for Good [PDF]

open access: yesPediatrics, 2014
There is a long-standing debate about the potential contribution of videogames to negative outcomes in youth; however, definitive conclusions have not been reached. As the debate continues, the use of videogames for good, as vehicles for delivering health promotion and risk prevention interventions, is growing.
Lynn E, Fiellin   +2 more
openaire   +2 more sources

The aesthetics of videogame music

open access: yes, 2015
The videogame now occupies a unique territory in contemporary culture that offers a new perspective on conceptions of high and low art. While the fear that the majority of videogames 'pacify' their audience in an Adornian "culture industry" is not ...
Sweeney, Mark Richard
core   +1 more source

Assessing Digital Maturity in Chile’s Mining Cluster: A Multi-Dimensional Model-Based Approach

open access: yesApplied Sciences
As digitalization reshapes industrial ecosystems, small and medium-sized enterprises (SMEs) in resource-based economies face growing pressure to adapt. This study examines the digital maturity of supplier firms within Chile’s Antofagasta mining cluster ...
Aurora Sánchez-Ortiz   +3 more
doaj   +1 more source

Genetic modulation of training and transfer in older adults:BDNF Val66Met polymorphism is associated with wider useful field of view

open access: yesFrontiers in Psychology, 2011
Western society has an increasing proportion of older adults. Increasing age is associated with a general decrease in the control over task-relevant mental processes.
Lorenza S Colzato   +3 more
doaj   +1 more source

Making videogame history: videogame preservation and copyright law [PDF]

open access: yes, 2018
The continued accessibility of older videogames is threatened by the obsolescence of the hardware and software platforms on which they operate and the degradation of the physical media on which they are stored.
Lee, Yin Harn, Lee, Y.
core   +1 more source

Writing a Videogame: Rhetoric, Revision, and Reflection

open access: yesPrompt, 2020
This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the ...
Kendall Gerdes, Melissa Beal, Sean Cain
doaj   +1 more source

Narrative explorations in videogame poetry

open access: yes, 2015
This chapter focuses on examples of videogame poetry with possible narrative aspects and examines how poetry, gaming and narrative combined into one coherent system. It discusses examples of videogame: Passage, Today I Die, and Fatale, which people think
Sezen, Digdem
core   +1 more source

Active videogames promotes cardiovascular benefits in young adults? Randomized controlled trial

open access: yesRevista Brasileira de Ciências do Esporte
Objectives To investigate how quickly active video games, structured and unstructured, provide changes in hemodynamic variables in young adults during a 6-week intervention.
Jorge L. de Brito-Gomes   +3 more
doaj   +1 more source

Redefining videogame reward types

open access: yes, 2015
The aim of our research is to iteratively refine and begin validating a proposed videogame reward typology and its associated definitions. A mixed methods approach has been taken so as to best evaluate and refine the taxonomy.
Wyeth, Peta   +9 more
core   +1 more source

An ontology for videogame interoperability

open access: yesMultimedia Tools and Applications, 2016
During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships.
Parkkila, Janne   +6 more
openaire   +2 more sources

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