Results 11 to 20 of about 3,321 (183)

Videogames: Dispelling myths and tabloid headlines that videogames are bad [PDF]

open access: yesElectronic Workshops in Computing, 2014
Videogamers are often portrayed as adolescent overweight males eating fast food in their bedroom, and videogames often blamed in the media for violent crime, obesity, social isolation and depression. However videogaming is a mainstream activity. In Australia 65% of the population play videogames (Digital Australia 2014), and humanity as a species play ...
Jones, Christian   +4 more
openaire   +3 more sources

História no videogame, videogame como história [PDF]

open access: yesFronteiras & Debates, 2019
<p><strong>Resenha de: </strong>CHAPMAN, Adam. 2016. <em>Digital games as history</em>: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.</p>
openaire   +1 more source

Basic approaches to the definition of the concept of "videogame" as an element of modern scientific discourse

open access: yesCхід, 2018
The article explores the concept of "videogame" as a narrative of modern social and philosophical thought, which considers a video game through the prism of the gaming of social and individual life of a person.
Olexandr Horban, Maria Maletska
doaj   +1 more source

The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature

open access: yesFrontiers in Public Health, 2020
During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue.
Ioanna Mylona   +5 more
doaj   +1 more source

Cultural Geography and Videogames [PDF]

open access: yesGeography Compass, 2011
Abstract While videogames have been a popular form of entertainment practice for a number of decades, it is only recently that they have been paid much attention by academics. Although there is a burgeoning body of scholarship that deals with videogames in new media and games studies, human geography is only just beginning to offer ...
Ash, James, Gallacher, Lesley Anne
openaire   +3 more sources

Gender Differences and Consumer Videogame Engagement

open access: yesSHS Web of Conferences, 2018
This paper intends to examine the gender differences on the engagement states of consumer videogame engagement through comparing the male group vs. female group.
Jamak Abu Bakar Sedek A.   +2 more
doaj   +1 more source

Use of Technology and Its Association With Academic Performance and Life Satisfaction Among Children and Adolescents

open access: yesFrontiers in Psychiatry, 2021
Introduction: In the last years, there has been a rise in the use of technology among children and adolescents, which has led to a greater concern about its impact on their socioemotional and cognitive development.Aims: To explore the time spent using ...
Saray Ramírez   +8 more
doaj   +1 more source

Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation

open access: yesInternational Journal of Computer Games Technology, 2017
The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement. The study followed the scale development procedure to develop an instrument to measure the construct of consumer ...
Amir Zaib Abbasi   +2 more
doaj   +1 more source

TRANSFORMATION OF THE ROLE OF SPECTATOR IN THE VIDEO GAME LIVE STREAMING

open access: yesКультура і мистецтво у сучасному світі, 2017
The purpose of the article is to analyze the phenomenon of live videogame streaming in the context of transformation of the spectator’s role. Methodology of investigation consists in integration of comparative method in order to revise the information ...
Yevhen Олександрович Malyuk
doaj   +1 more source

Training with videogames for improving sustained attention in children with a high risk of learning disorders

open access: yesEducar, 2022
Most studies examine the effects of videogames on the cognitive abilities of young and adult players in experimental situations or for rehabilitation purposes.
Lourdes Guitart Pérez-Puelles   +3 more
doaj   +1 more source

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