Results 21 to 30 of about 11,026 (225)

Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation

open access: yesInternational Journal of Computer Games Technology, 2017
The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement. The study followed the scale development procedure to develop an instrument to measure the construct of consumer ...
Amir Zaib Abbasi   +2 more
doaj   +1 more source

História no videogame, videogame como história [PDF]

open access: yesFronteiras & Debates, 2019
<p><strong>Resenha de: </strong>CHAPMAN, Adam. 2016. <em>Digital games as history</em>: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.</p>
openaire   +1 more source

Videogames: new horizons towards prevention, diagnosis and therapy in the field of Psychology [PDF]

open access: yes, 2022
openNegli ultimi decenni i videogame sono divenuti un fenomeno culturale sempre più importante, in particolare tra giovani ed adolescenti. La ricerca psicologica si è concentrata sui possibili effetti di tale fenomeno sul benessere fisico e psicologico
PADOVAN, FEDERICO
core  

Mechanics of Videogame Creation

open access: yes, 2022
The goal of this project is to incorporate students from different academic disciplines to attempt to work together in creating a working videogame with educational components.
Vaughn, Katie   +4 more
core   +1 more source

TRANSFORMATION OF THE ROLE OF SPECTATOR IN THE VIDEO GAME LIVE STREAMING

open access: yesКультура і мистецтво у сучасному світі, 2017
The purpose of the article is to analyze the phenomenon of live videogame streaming in the context of transformation of the spectator’s role. Methodology of investigation consists in integration of comparative method in order to revise the information ...
Yevhen Олександрович Malyuk
doaj   +1 more source

Training with videogames for improving sustained attention in children with a high risk of learning disorders

open access: yesEducar, 2022
Most studies examine the effects of videogames on the cognitive abilities of young and adult players in experimental situations or for rehabilitation purposes.
Lourdes Guitart Pérez-Puelles   +3 more
doaj   +1 more source

Phenomenon of Videogame Culture in Modern Society

open access: yesStudia Warmińskie, 2019
In given article the philosophical reflection of the game as a special type of social reality with its specific subject-object and subject-subject relations is conducted.
Olexander Horban   +2 more
doaj   +1 more source

Development of an HIV Prevention Videogame: Lessons Learned

open access: yesInternational Journal of Serious Games, 2016
The use of videogames interventions is becoming an increasingly popular and effective strategy in disease prevention and health promotion; however, few health videogame interventions have been scientifically rigorously evaluated for their efficacy ...
Kimberly Hieftje   +3 more
doaj   +1 more source

Videogame development training approach: A Virtual Reality and open-source perspective [PDF]

open access: yesJournal of Universal Computer Science, 2021
Videogame development is software development; though, videogame projects require unusual developers&rsquo; technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the
David Bonilla Carranza   +2 more
doaj   +3 more sources

Culture de la convergence chez les créatifs de jeux vidéo

open access: yesCommunication, 2016
The data presented here are taken from two doctoral research projects, partially conducted in the same field of enquiry — videogame design in Montréal.
Damien Charrieras, Myrtille Roy-Valex
doaj   +1 more source

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