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Phenomenon of Videogame Culture in Modern Society
In given article the philosophical reflection of the game as a special type of social reality with its specific subject-object and subject-subject relations is conducted.
Olexander Horban +2 more
doaj +1 more source
Development of an HIV Prevention Videogame: Lessons Learned
The use of videogames interventions is becoming an increasingly popular and effective strategy in disease prevention and health promotion; however, few health videogame interventions have been scientifically rigorously evaluated for their efficacy ...
Kimberly Hieftje +3 more
doaj +1 more source
Videogame development training approach: A Virtual Reality and open-source perspective [PDF]
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the
David Bonilla Carranza +2 more
doaj +3 more sources
Culture de la convergence chez les créatifs de jeux vidéo
The data presented here are taken from two doctoral research projects, partially conducted in the same field of enquiry — videogame design in Montréal.
Damien Charrieras, Myrtille Roy-Valex
doaj +1 more source
Assessing Digital Maturity in Chile’s Mining Cluster: A Multi-Dimensional Model-Based Approach
As digitalization reshapes industrial ecosystems, small and medium-sized enterprises (SMEs) in resource-based economies face growing pressure to adapt. This study examines the digital maturity of supplier firms within Chile’s Antofagasta mining cluster ...
Aurora Sánchez-Ortiz +3 more
doaj +1 more source
Western society has an increasing proportion of older adults. Increasing age is associated with a general decrease in the control over task-relevant mental processes.
Lorenza S Colzato +3 more
doaj +1 more source
Writing a Videogame: Rhetoric, Revision, and Reflection
This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the ...
Kendall Gerdes, Melissa Beal, Sean Cain
doaj +1 more source
Active videogames promotes cardiovascular benefits in young adults? Randomized controlled trial
Objectives To investigate how quickly active video games, structured and unstructured, provide changes in hemodynamic variables in young adults during a 6-week intervention.
Jorge L. de Brito-Gomes +3 more
doaj +1 more source
Feeling of Guilt, Stress, and Self‐Compassion Among Nursing Staff in the Workplace
ABSTRACT Caring for others is a core goal of nursing staff, but providing inadequate care can lead to feelings of guilt which might result in heightened levels of stress. However, self‐compassion might function as a buffer, since it can help to cope with feelings of guilt.
Benedikt Hackert +3 more
wiley +1 more source
How can children and young people have a voice in urban treescapes?
Abstract Scientific understanding of climate change has, to date, failed to result in sufficient action. This paper proposes that a deficit model of top‐down learning and dissemination in relation to public engagement with science may be part of the problem, particularly when considering the attitudes, values and empowerment of children and young ...
Simon Carr +10 more
wiley +1 more source

