Results 51 to 60 of about 11,026 (225)

The compounding effects of accumulated perceived employer exploitation when tough business decisions must be made

open access: yesEuropean Management Review, EarlyView.
Abstract We examine how a single exploitative employer decision event, conceptualized as a shock, interacts with employees' accumulated perceived employer exploitation to amplify feelings of violation and influence adverse employee reactions. This interaction effect, and its boundary conditions, constitutes the primary theoretical contribution of the ...
Dorothea Roumpi   +3 more
wiley   +1 more source

Videogame Production: How the Capitalist Socius and Platformization Subjectivate

open access: yes, 2018
Diverse representations of bodies in videogames has become a point of contention among developers and consumers alike, which has lead scholars to question why videogame production is breaking with trends of recognizable, anthropocentric characters in ...
Joshua Jackson   +2 more
core   +1 more source

La cultura maker en las dinámicas de construcción colaborativa de los videojugadores online. Caso de estudio Gumiparty / The maker culture in the dynamics of construction collaborative of online gamers. Case study Gumiparty

open access: yesRevista Latinoamericana de Tecnología Educativa, 2019
En el contexto del Proyecto de Investigación «Ecologías de aprendizaje en contextos múltiples: análisis de proyectos de educación expandida y conformación de ciudadanía (EDU2014- 51961-P)» desde el Grupo de Investigación «Nodo Educativo» se presenta el ...
Francisco-Ignacio Revuelta-Domínguez   +1 more
doaj   +1 more source

Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.

open access: yesPLoS ONE, 2014
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive.
Aaron Drummond, James D Sauer
doaj   +1 more source

Enforcing intellectual property rights in metaverse gaming platforms: The next steps for the EU's metaverse agenda

open access: yesThe Journal of World Intellectual Property, EarlyView.
Abstract This article delineates a comprehensive framework for the achievement of effective metaverse governance that reflects the EU's current metaverse agenda and promotes respect for intellectual property rights. To do so, this article follows a two‐strand methodology. It engages in a doctrinal legal analysis and a policy‐oriented assessment.
Zoi Krokida, Ioanna Lapatoura
wiley   +1 more source

Cognitive-Behavioral Therapy for Treating Videogame Dependence in School-aged Children

open access: yesBulletin of Counseling and Psychotherapy, 2023
This study examined the effectiveness of cognitive-behaviour therapy on schoolchildren with videogame dependency in a sample of Nigerian schoolchildren. This study was conducted in Enugu metropolis Enugu State Nigeria.
Moses Onyemaechi Ede   +1 more
doaj   +1 more source

Videogame reward types

open access: yesProceedings of the First International Conference on Gameful Design, Research, and Applications, 2013
This research has been conducted to ascertain the validity of existing videogame reward categorisations. An overview of current videogame reward types is provided and the need for further research in the area of videogame reward systems is identified. Possible limitations of the primary existing reward taxonomy are identified.
Cody J. Phillips 0002   +2 more
openaire   +1 more source

Associations Between Weight Status and Mental Well‐Being in Childhood and Adolescence: A Systematic Review of Longitudinal Studies

open access: yesObesity Reviews, EarlyView.
ABSTRACT Introduction Obesity and poor mental well‐being in childhood and adolescence are growing public health concerns with potential implications for a broad range of life outcomes. Understanding the longitudinal and potentially bidirectional relationship between weight status and mental well‐being is crucial for developing effective interventions ...
Stine Schramm   +3 more
wiley   +1 more source

Digital Media as a New Means of Mediation (Part Two)

open access: yesКультурно-историческая психология, 2020
The article continues the cycle “Digital media as a new means of mediation”. The first article of the cycle is devoted to discussing theoretical and methodological perspectives of perceiving digital media as a specific means of mediation, combining ...
Rubtsova O.V.,
doaj   +1 more source

Mental Health Benefits of Blue Spaces Exposure: Results from a Moderated Mediation Analysis Using the AUBS Survey

open access: yesTijdschrift voor Economische en Sociale Geografie, EarlyView.
Abstract Urban blue spaces are increasingly recognised as important determinants of mental health. This empirical study investigates the mental health benefits of blue space exposure in Shkodra, Albania. Data from 534 respondents were collected through the Albanian Urban Blue Spaces (AUBS) Survey.
Samel Kruja   +3 more
wiley   +1 more source

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