Results 81 to 90 of about 3,321 (183)

Agency in and around videogames

open access: yes, 2021
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framework for conceptualising agency in avatar-based games ...
openaire   +2 more sources

Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]

open access: yesImaging Neurosci (Camb)
Harel Y   +8 more
europepmc   +1 more source

Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples. [PDF]

open access: yesBehav Sci (Basel)
Mancone S   +6 more
europepmc   +1 more source

Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]

open access: yesChild Adolesc Psychiatry Ment Health
Corbella-González A   +2 more
europepmc   +1 more source

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