Agency in and around videogames
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framework for conceptualising agency in avatar-based games ...
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M1 a-tDCS does not acutely enhance motor skill acquisition of a dexterous, timing-based videogame task in adults. [PDF]
Blake BO +5 more
europepmc +1 more source
Correction: HaptiKart: An engaging videogame reveals elevated proprioceptive bias in individuals with autism spectrum disorder. [PDF]
Lidstone DE +4 more
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Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]
Harel Y +8 more
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Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples. [PDF]
Mancone S +6 more
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Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]
Corbella-González A +2 more
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Impact of mental and physiological fatigue on attentional focus in basketball players: a systematic review. [PDF]
Zhu C, Li X, Liu S.
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