Results 121 to 130 of about 11,026 (225)

Moving through space and time: a genealogy of videogame space

open access: yes, 2014
© 2014 Dr. Daniel Christopher GoldingThe perception of videogame space is structured through mediated movement. This thesis is an examination of perception and movement in videogame space, as framed through a genealogy of media.
GOLDING, DANIEL
core  

Videogame localisation: quality assessment from a storytelling perspective [PDF]

open access: yes
This thesis explores the assessment of videogame localisation quality and argues that understanding videogames as a storytelling medium can contribute to effective quality assessment practice.
Gao, Qipeng
core  

Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]

open access: yesImaging Neurosci (Camb)
Harel Y   +8 more
europepmc   +1 more source

Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples. [PDF]

open access: yesBehav Sci (Basel)
Mancone S   +6 more
europepmc   +1 more source

Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]

open access: yesChild Adolesc Psychiatry Ment Health
Corbella-González A   +2 more
europepmc   +1 more source

Videogame Marriage

open access: yes, 2010
This is one of hundreds of 60-second radio spots created by the Center for East Asian Studies (CEAS) for Kansas Public Radio (KPR). The purpose of this outreach program is to introduce the people of Kansas to the culture and current issues of East Asia ...
Hacker, Randi, Varner, Mindy
core  

Home - About - Disclaimer - Privacy