Moving through space and time: a genealogy of videogame space
© 2014 Dr. Daniel Christopher GoldingThe perception of videogame space is structured through mediated movement. This thesis is an examination of perception and movement in videogame space, as framed through a genealogy of media.
GOLDING, DANIEL
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Videogame localisation: quality assessment from a storytelling perspective [PDF]
This thesis explores the assessment of videogame localisation quality and argues that understanding videogames as a storytelling medium can contribute to effective quality assessment practice.
Gao, Qipeng
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Correction: HaptiKart: An engaging videogame reveals elevated proprioceptive bias in individuals with autism spectrum disorder. [PDF]
Lidstone DE +4 more
europepmc +1 more source
Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]
Harel Y +8 more
europepmc +1 more source
Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples. [PDF]
Mancone S +6 more
europepmc +1 more source
Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]
Corbella-González A +2 more
europepmc +1 more source
This is one of hundreds of 60-second radio spots created by the Center for East Asian Studies (CEAS) for Kansas Public Radio (KPR). The purpose of this outreach program is to introduce the people of Kansas to the culture and current issues of East Asia ...
Hacker, Randi, Varner, Mindy
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Impact of mental and physiological fatigue on attentional focus in basketball players: a systematic review. [PDF]
Zhu C, Li X, Liu S.
europepmc +1 more source

