Familiarity, attitudes, and barriers to exergame use in rehabilitation among healthcare practitioners in Saudi Arabia: A cross-sectional study. [PDF]
Alhasan HS +3 more
europepmc +1 more source
Selective prevention programs for substance and behavioral addictions in adolescents: a systematic review. [PDF]
Villanueva-Blasco VJ +4 more
europepmc +1 more source
The impact of postpartum anemia on cognitive function: a study using 3D video game-based assessment of reaction times in women. [PDF]
Cajas-Cerna SP +2 more
europepmc +1 more source
Screen Time Among and Youth Children With Disabilities: A Systematic Review and Meta-Analysis. [PDF]
Vanderloo LM +9 more
europepmc +1 more source
Women expert gamers: portrait of an understudied population. [PDF]
Hébert-Ratté R +3 more
europepmc +1 more source
Patterns of Screen Time From Ages 2 to 6-7 Years in South Brazil: A Prospective Study. [PDF]
Amaral de Andrade Leão O +6 more
europepmc +1 more source
Correction: Moral-García et al. (2025). Bullying and Cyberbullying Are Associated with Inappropriate Use of the Internet, Cell Phones, and Video Games in Children and Adolescents. <i>European Journal of Investigation in Health, Psychology and Education</i>, <i>15</i>(5), 82. [PDF]
Moral-García JE +3 more
europepmc +1 more source
Vitality structures in 'addictive' game design. [PDF]
Karhulahti VM.
europepmc +1 more source

