Design and Preliminary Evaluation of a Smart Orthotic Videogame Controller Dedicated to Children. [PDF]
Lazzari F +10 more
europepmc +1 more source
Video gaming, nutrition and metabolic health: friend, foe, or both? [PDF]
Siervo M, Egan SJ, Wells JCK.
europepmc +1 more source
Characterization of eye blink parameters during high and low-dynamic scenes in different video game genres. [PDF]
Argilés M, Cardona G, Valentino M.
europepmc +1 more source
Home-based self-training: A qualitative exploration of the experiences of individuals with chronic-stroke. [PDF]
Loubani K +4 more
europepmc +1 more source
Correction to: Implant removal: benefits and drawbacks - Results of a survey with five hundred participants from the Italian Society of Orthopedic Surgery and Traumatology (SIOT) and comparison with other international trends. [PDF]
Masoni V +4 more
europepmc +1 more source
Validation of the Farsi version of the video-game addiction scale for children: its associations with social media addiction, internet addiction and executive functions. [PDF]
Rabiei N +3 more
europepmc +1 more source
Associations between relative deprivation and problematic gaming in adolescence: evidence from an Italian representative sample. [PDF]
Galeotti T +10 more
europepmc +1 more source
Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe. [PDF]
Teixeira MC +3 more
europepmc +1 more source
A interação com videogame aumentou significativamente na pandemia de COVID-19. Por outro lado, um aspecto atencional que pode apresentar alterações relacionadas à quantidade de interação com videogames de ação é o mindfulness.
Rodrigues Junior, Radael Rezende
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