Results 111 to 120 of about 13,388 (225)
The aesthetic experience in videogames
Trata-se de refletir sobre a experiência estética nos videogames a partir da fricção de duas polêmicas – a dos videogames como esportes, recentemente reavivada no Brasil pela declaração da Ministra dos Esportes Ana Moser de que ESports não são esportes ...
Foscolo, Guilherme
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Agency in and around videogames
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framework for conceptualising agency in avatar-based games ...
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Playing in and with Ecological Crises: Ecocritical videogames between attitudes and performance effects [PDF]
Source at https://www.gamejournal.it/playing-in-and-with-ecological-crises-ecocritical-videogames-between-attitudes-and-performance-effects/.In this paper, I problematize the relation between videogames and the ecological crisis.
Pötzsch, Holger
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Legitimizing videogames as art: John Dewey\u27s philosophy of art and the nature of videogames
Roger Ebert (2010), a distinguished film critic, maintains that videogames are by nature “the opposite of the strategy of serious film and literature, which requires authorial control.” Ebert’s claim that videogames cannot be art stimulated serious ...
Esteban, Aaron Micah A.
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There is an abundance of misconceptions about the effects of videogames. The current connotation is negative, especially for videogames that show violence.
Wah, Say
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VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE
Videogames as a kind of entertainment have a mass nature in the modern world. This aspect involves the opportunity of political advertising and promotion of some kind of political views.
D. A. Iglin
doaj
5th Annual Conference in Science and Art of Videogames “Game, Play, and Society” 13, 14 and 15 December, Catholic University of Portugal - Lisbon. Videogames 2012 - Annual Conference in Science and Art of Videogames will be organized by the research line
Rogério Santos
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Evolution Of Space Configuration In Videogames
Contact: Clara Fernandez Vara, Literature, Communication and Culture, Georgia Tech, clara.fernandez@lcc.gatech ...
Fernandez Vara, Clara
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