Changes in physical activity and sedentary behaviours of children living in Italy due to the COVID-19 pandemic: the EPaS-ISS study. [PDF]
Nardone P +8 more
europepmc +1 more source
Digital Devices Use and Sleep in Adolescents: An Umbrella Review. [PDF]
Fiore M +8 more
europepmc +1 more source
Adherence to Mediterranean diet and physical activity practice in general population: an intersectional analysis of inequalities by sex and economic status. [PDF]
Reig-García G +10 more
europepmc +1 more source
Digital media use and cognitive networks in medical students: linking screen time with intelligence and academic performance. [PDF]
Hernández-Chávez A +3 more
europepmc +1 more source
Familiarity, attitudes, and barriers to exergame use in rehabilitation among healthcare practitioners in Saudi Arabia: A cross-sectional study. [PDF]
Alhasan HS +3 more
europepmc +1 more source
Cinema and videogames are analogous audiovisual mediums that share the aim of entertaining the spectator/player and also reflect, in some sense, the beliefs, fears and value system of the society in which they were created. In the last few years both mediums have tended to converge, not only in their aesthetics and arguments, but also in their economic
openaire +1 more source
Screen Time Among and Youth Children With Disabilities: A Systematic Review and Meta-Analysis. [PDF]
Vanderloo LM +9 more
europepmc +1 more source
Is exergaming a viable exercise option for obese black women? [PDF]
Hicks J +5 more
europepmc +1 more source
Selective prevention programs for substance and behavioral addictions in adolescents: a systematic review. [PDF]
Villanueva-Blasco VJ +4 more
europepmc +1 more source

