Results 101 to 110 of about 13,388 (225)

Gaming in library

open access: yesJLIS.it, 2015
This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its
Cecilia Biggi
doaj   +4 more sources

ScreenPlay: cinema/videogames/interfaces

open access: yes, 2002
What is the relationship between cinema and videogames? Hollywood film franchises are routinely translated into games. Some game titles make the move onto the big screen, none more prominently than Lara Croft, iconic star of the Tomb Raider series. Games

core  

Play's the Thing: A Framework to Study Videogames as Performance

open access: yes, 2009
Performance studies deals with human action in context, as well as the process of making meaning between the performers and the audience. This paper presents a framework to study videogames as a performative medium, applying terms from performance ...
Fernandez-Vara, Clara
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Queer gender identities and videogames

open access: yesEludamos
This narrative literature review discusses peer-reviewed research articles connecting queer gender identities and videogames. Its main purpose is to describe directions of research on connections between queer gender identities and videogames, and to ...
Mark Maletska
doaj   +1 more source

Pissing in the Fountain: Videogames and Expressive Performance

open access: yes, 2012
The drawn-out discussion of videogames as art took a significant step in May last year when the National Endowment for the Arts in the United States added digital games to their list of financially supported art forms.
Veli-Matti Karhulahti
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Aprende-se com videogames? Com a palavra, os jogadores [PDF]

open access: yes, 2012
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro de Ciências da Educação, Programa de Pós-Graduação em Educação, Florianópolis, 2010Esta pesquisa discute algumas relações entre videogames e aprendizagem, analisando suas ...
Corrêa, Eloiza Schumacher
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Assessing the gaming experience using puppetry

open access: yes, 2008
In this paper we address the question: What factors of game experience are measured and have to be measured? by proposing a concept called Puppetry to assess the experience while playing videogames.
Calvillo Gamez, E.H.   +2 more
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Demon girl power: Regimes of form and force in videogames primal and Buffy the Vampire Slayer

open access: yes, 2005
'There's nothing like a spot of demon slaughter to make a girl's night'. Since the phenomenal success of the Tomb Raider (1996) videogame series a range of other videogames have used carefully branded animated female avatars.
Krzywinska, T
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Default Characters and the Embodied Nature of Play: Race, Gender, and Gamer Identity

open access: yesPress Start, 2016
This paper examines several recent controversies in the gaming and popular culture fandoms that revolved around issues of sexuality, race, and gender. It uses these examples as a means for examining which roles and identities are privileged when it comes
Jacob Steven Euteneuer
doaj  

The narrative of videogames: fascinating labyrints or courses of activation of persons?

open access: yes, 2002
Il testo nasce da un progetto europeo Hippocrates di analisi delle narrative dei videogames condotto in Italia dal Centro studi sul rischio dell'Università di Lecce.
BITETTO, FRANCESCA
core  

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