VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE
Videogames as a kind of entertainment have a mass nature in the modern world. This aspect involves the opportunity of political advertising and promotion of some kind of political views.
D. A. Iglin
doaj
Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]
Harel Y +8 more
europepmc +1 more source
Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]
Corbella-González A +2 more
europepmc +1 more source
Technology-related behavioral addiction profiles and mental health in teachers. [PDF]
Ruiz-Ordoñez Y, Gervilla E, Sesé A.
europepmc +1 more source
Impact of sensory processing difficulties on academic performance and occupational balance in university students (PREstEO): Protocol for a cross-sectional and longitudinal study. [PDF]
Prieto-Botella D +8 more
europepmc +1 more source
Educational games for self-care of people with intestinal ostomies: a scoping review. [PDF]
Vicente C +4 more
europepmc +1 more source
Competitiveness versus cooperativeness linked to leisure activities in young university students in Spain. [PDF]
Del Mar García-Galán M +3 more
europepmc +1 more source
Design and Preliminary Evaluation of a Smart Orthotic Videogame Controller Dedicated to Children. [PDF]
Lazzari F +10 more
europepmc +1 more source

