Results 71 to 80 of about 3,953 (183)

The state of Native representation in videogames

open access: yesEludamos
This commentary examines the state of Native representation in videogames from a Native perspective. Also, this commentary offers examples of Native Representation in Videogames from 1971 to 2025.
Thomas James Reed
doaj   +1 more source

Language for Specific Purposes and Graphic-Adventure Videogames: Supporting Content and Language Learning

open access: yesObra Digital, 2017
The use of videogames for educational purposes seems to increasingly be in the eye of teachers and publishers of didactic materials. Videogames can be a great support for language learners since they increase their time of exposure in an entertaining way.
Ricardo Casañ Pitarch
doaj   +1 more source

Brechtian alienation in videogames

open access: yesPress Start, 2014
Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing
openaire   +2 more sources

Nostalgia Videogames as Playable Game Criticism

open access: yesG|A|M|E The Italian Journal of Game Studies, 2016
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative
Robin J.S. Sloan
doaj  

Playing to Make America Great Again: Far Cry 5 and the Politics of Videogames in an Age of Trumpism

open access: yesCurrent Objectives of Postgraduate American Studies, 2019
This article examines the politics of mainstream videogames in the contemporary political moment in the United States. To illustrate the political agency of videogames, the paper first considers the entanglements of videogames and gamer culture in the ...
Sören Schoppmeier
doaj   +1 more source

Friendly Fire Off

open access: yesPress Start, 2020
The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour.
Tamara Verheij   +2 more
doaj  

Queer gender identities and videogames

open access: yesEludamos
This narrative literature review discusses peer-reviewed research articles connecting queer gender identities and videogames. Its main purpose is to describe directions of research on connections between queer gender identities and videogames, and to ...
Mark Maletska
doaj   +1 more source

Default Characters and the Embodied Nature of Play: Race, Gender, and Gamer Identity

open access: yesPress Start, 2016
This paper examines several recent controversies in the gaming and popular culture fandoms that revolved around issues of sexuality, race, and gender. It uses these examples as a means for examining which roles and identities are privileged when it comes
Jacob Steven Euteneuer
doaj  

Agency in and around videogames

open access: yes, 2021
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framework for conceptualising agency in avatar-based games ...
openaire   +2 more sources

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