Results 71 to 80 of about 3,953 (183)
The state of Native representation in videogames
This commentary examines the state of Native representation in videogames from a Native perspective. Also, this commentary offers examples of Native Representation in Videogames from 1971 to 2025.
Thomas James Reed
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The use of videogames for educational purposes seems to increasingly be in the eye of teachers and publishers of didactic materials. Videogames can be a great support for language learners since they increase their time of exposure in an entertaining way.
Ricardo Casañ Pitarch
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Brechtian alienation in videogames
Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing
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Nostalgia Videogames as Playable Game Criticism
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative
Robin J.S. Sloan
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Playing to Make America Great Again: Far Cry 5 and the Politics of Videogames in an Age of Trumpism
This article examines the politics of mainstream videogames in the contemporary political moment in the United States. To illustrate the political agency of videogames, the paper first considers the entanglements of videogames and gamer culture in the ...
Sören Schoppmeier
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The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour.
Tamara Verheij +2 more
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Queer gender identities and videogames
This narrative literature review discusses peer-reviewed research articles connecting queer gender identities and videogames. Its main purpose is to describe directions of research on connections between queer gender identities and videogames, and to ...
Mark Maletska
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Default Characters and the Embodied Nature of Play: Race, Gender, and Gamer Identity
This paper examines several recent controversies in the gaming and popular culture fandoms that revolved around issues of sexuality, race, and gender. It uses these examples as a means for examining which roles and identities are privileged when it comes
Jacob Steven Euteneuer
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Agency in and around videogames
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framework for conceptualising agency in avatar-based games ...
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