Results 91 to 100 of about 13,388 (225)

The state of Native representation in videogames

open access: yesEludamos
This commentary examines the state of Native representation in videogames from a Native perspective. Also, this commentary offers examples of Native Representation in Videogames from 1971 to 2025.
Thomas James Reed
doaj   +1 more source

Playing to Make America Great Again: Far Cry 5 and the Politics of Videogames in an Age of Trumpism

open access: yesCurrent Objectives of Postgraduate American Studies, 2019
This article examines the politics of mainstream videogames in the contemporary political moment in the United States. To illustrate the political agency of videogames, the paper first considers the entanglements of videogames and gamer culture in the ...
Sören Schoppmeier
doaj   +1 more source

What do videogames want? Preserving, playing and not playing digital games and gameplay [PDF]

open access: yes
Videogames are disappearing. At a time when there are more gaming platforms and titles available than ever before, it might seem strange to claim that videogames are disappearing.
Newman, J
core  

Nostalgia Videogames as Playable Game Criticism

open access: yesG|A|M|E The Italian Journal of Game Studies, 2016
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative
Robin J.S. Sloan
doaj  

Brechtian alienation in videogames

open access: yesPress Start, 2014
Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing
openaire   +2 more sources

The suspension of disbelief in videogames [PDF]

open access: yes, 2012
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel UniversityThis thesis explores the ways in which suspension of disbelief works in digital games.
Brown, Douglas, William
core  

The aesthetics of videogames

open access: yes, 2018
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among ...

core   +1 more source

Friendly Fire Off

open access: yesPress Start, 2020
The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour.
Tamara Verheij   +2 more
doaj  

Gameplay and Game Mechanics: A Key to Quality in Videogames

open access: yes, 2007
What makes a good game? Marketing wisdom indicates that the success or failure of a product depends mainly on how well it satisfies customers’ preferences, needs and expectations.
Fabricatore, Carlo
core  

Playing is not a game: videogames, passatempo o potenziale pericolo? [PDF]

open access: yes, 2013
In un precedente articolo pubblicato in questa stessa sede è stata presentata una review della letteratura inerente le utilità ed i rischi nell’uso (ed abuso) dell’intrattenimento elettronico.
Pomilla, Antonella, Scolastici, Claudio
core  

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