USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW
Objective: This systematic review aimed to evaluate the relevance of videogame-based strategies in cognitive learning outcomes among the medical students.
Iván HERNÁNDEZ-PORRAS +2 more
core +1 more source
Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]
Harel Y +8 more
europepmc +1 more source
Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]
Corbella-González A +2 more
europepmc +1 more source
Technology-related behavioral addiction profiles and mental health in teachers. [PDF]
Ruiz-Ordoñez Y, Gervilla E, Sesé A.
europepmc +1 more source
Impact of sensory processing difficulties on academic performance and occupational balance in university students (PREstEO): Protocol for a cross-sectional and longitudinal study. [PDF]
Prieto-Botella D +8 more
europepmc +1 more source
Educational games for self-care of people with intestinal ostomies: a scoping review. [PDF]
Vicente C +4 more
europepmc +1 more source
Competitiveness versus cooperativeness linked to leisure activities in young university students in Spain. [PDF]
Del Mar García-Galán M +3 more
europepmc +1 more source
Cultural Geography and Videogames
While videogames have been a popular form of entertainment practice for a number of decades, it is only recently that they have been paid much attention by academics.
Gallacher L, Ash J
core
What is the relationship between videogames and creativity? Whether or not they are art (and some of them surely are), it is clear that the design and production of videogames can, and indeed typically does, involve creativity.
Meskin, A
core

