Results 121 to 130 of about 13,388 (225)

USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW

open access: yes
Objective: This systematic review aimed to evaluate the relevance of videogame-based strategies in cognitive learning outcomes among the medical students.
Iván HERNÁNDEZ-PORRAS   +2 more
core   +1 more source

Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]

open access: yesImaging Neurosci (Camb)
Harel Y   +8 more
europepmc   +1 more source

Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]

open access: yesChild Adolesc Psychiatry Ment Health
Corbella-González A   +2 more
europepmc   +1 more source

Impact of sensory processing difficulties on academic performance and occupational balance in university students (PREstEO): Protocol for a cross-sectional and longitudinal study. [PDF]

open access: yesPLoS One
Prieto-Botella D   +8 more
europepmc   +1 more source

Educational games for self-care of people with intestinal ostomies: a scoping review. [PDF]

open access: yesRev Bras Enferm
Vicente C   +4 more
europepmc   +1 more source

Cultural Geography and Videogames

open access: yes
While videogames have been a popular form of entertainment practice for a number of decades, it is only recently that they have been paid much attention by academics.
Gallacher L, Ash J
core  

Videogames and Creativity

open access: yes, 2018
What is the relationship between videogames and creativity? Whether or not they are art (and some of them surely are), it is clear that the design and production of videogames can, and indeed typically does, involve creativity.
Meskin, A
core  

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