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Videogames and the Ethics of Care
International Journal of Gaming and Computer-Mediated Simulations, 2011Videogames have the potential to create ethical experiences and encourage ethical reflection. Usually, this potential is understood in the context of the dominant moral theories: utilitarianism and Kantianism. However, it has been argued that a complete moral theory must also include the concept of an ethics of care.
John Murphy, José P. Zagal
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ACM SIGGRAPH 2014 Studio, 2014
We can identify and critique avant-garde videogames by drawing on the formal and political modes of the historical avant-gardes.
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We can identify and critique avant-garde videogames by drawing on the formal and political modes of the historical avant-gardes.
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Agents with Personality for Videogames
2006This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were the basis of this project. With this information, a model for emotion generation using personality traits was designed in three stages, and implemented using fuzzy logic, FSMs,
Diana Arellano Távara +1 more
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Contextualizing deceit in videogames
Entertainment Computing, 2017Abstract Persuasive technology and videogames have been tightly connected in order to increase user engagement and potentially altering their beliefs and behavior. In spite of the variety of persuasive strategies employed, deceit has been neglected justified by the negative connotation it benefits from public opinion and media reports.
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The Upside of Videogame Playing
Games for Health Journal, 2012In our research on the relationship between videogame playing and cognitive outcomes we found that children (n=481, 12 year olds) who played videogames more were more creative than those who played them less. Here we summarize these findings and propose new research to identify mediating cognitive factors influenced by videogame playing.
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Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic
Children, 2021Federica Sciacca +2 more
exaly
War, time, and military videogames: heterogeneities and critical potential
Critical Military Studies, 2021Lee Jarvis, Nick Robinson
exaly
Health Benefits of Digital Videogames for the Aging Population: A Systematic Review
Games for Health Journal, 2020Wenge Xu, Yong Yue, Nilufar Baghaei
exaly

