Results 141 to 150 of about 3,953 (183)
Some of the next articles are maybe not open access.

Videogames and the Ethics of Care

International Journal of Gaming and Computer-Mediated Simulations, 2011
Videogames have the potential to create ethical experiences and encourage ethical reflection. Usually, this potential is understood in the context of the dominant moral theories: utilitarianism and Kantianism. However, it has been argued that a complete moral theory must also include the concept of an ethics of care.
John Murphy, José P. Zagal
openaire   +1 more source

Avant-garde videogames

ACM SIGGRAPH 2014 Studio, 2014
We can identify and critique avant-garde videogames by drawing on the formal and political modes of the historical avant-gardes.
openaire   +1 more source

Agents with Personality for Videogames

2006
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were the basis of this project. With this information, a model for emotion generation using personality traits was designed in three stages, and implemented using fuzzy logic, FSMs,
Diana Arellano Távara   +1 more
openaire   +1 more source

Contextualizing deceit in videogames

Entertainment Computing, 2017
Abstract Persuasive technology and videogames have been tightly connected in order to increase user engagement and potentially altering their beliefs and behavior. In spite of the variety of persuasive strategies employed, deceit has been neglected justified by the negative connotation it benefits from public opinion and media reports.
openaire   +1 more source

The Upside of Videogame Playing

Games for Health Journal, 2012
In our research on the relationship between videogame playing and cognitive outcomes we found that children (n=481, 12 year olds) who played videogames more were more creative than those who played them less. Here we summarize these findings and propose new research to identify mediating cognitive factors influenced by videogame playing.
openaire   +2 more sources

Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic

Children, 2021
Federica Sciacca   +2 more
exaly  

War, time, and military videogames: heterogeneities and critical potential

Critical Military Studies, 2021
Lee Jarvis, Nick Robinson
exaly  

Health Benefits of Digital Videogames for the Aging Population: A Systematic Review

Games for Health Journal, 2020
Wenge Xu, Yong Yue, Nilufar Baghaei
exaly  

Home - About - Disclaimer - Privacy