Results 41 to 50 of about 3,858 (164)
Spontaneous Strategies Used During Novel Word Learning
Abstract This online study examined spontaneous strategies of English‐speaking adults during associative word learning, the relationship of these strategies with learning outcomes and within‐task evolution of strategy use. Participants were to learn to name 14 object–pseudoword pairs across five successive encoding/recall blocks, followed by delayed ...
Matti Laine +4 more
wiley +1 more source
Imagining the Nation in the 21st Century
ABSTRACT This paper investigates how our imagining of the nation has evolved from the 1600s to this day. Reviewing the well‐known analysis of Benedict Anderson, this paper carries the argument further, investigating how our imagining of our national communities has changed alongside sociopolitical, economic and technological transformations.
Anna Triandafyllidou
wiley +1 more source
Use of television, videogames, and computer among children and adolescents in Italy
Background This survey determined the practices about television (video inclusive), videogames, and computer use in children and adolescents in Italy.
Marinelli Paolo +4 more
doaj +1 more source
Abstract Urban blue spaces are increasingly recognised as important determinants of mental health. This empirical study investigates the mental health benefits of blue space exposure in Shkodra, Albania. Data from 534 respondents were collected through the Albanian Urban Blue Spaces (AUBS) Survey.
Samel Kruja +3 more
wiley +1 more source
Game‐Making for Cultural Change and Empowered Youth Participation
ABSTRACT Background Game‐making has the potential to foster cultural participation and empowerment, yet its role as a form of culture‐making remains underexplored. Existing approaches to cultural engagement often overlook the creative and participatory possibilities of game‐making for addressing pressing cultural challenges and promoting youth ...
Kim Holflod +5 more
wiley +1 more source
Abstract Aims The current study measured the extent to which different neurobehavioral indices of incentive‐motivational salience attribution to alcohol cues predict alcohol craving and consumption in the natural environment. Design, setting, and participants Laboratory study at a university in Missouri, USA, followed by a smartphone‐based 21‐day ...
Roberto U. Cofresí +4 more
wiley +1 more source
Many people argue that stories can be experienced by audiences through very specific mediums such as films or books. This paper will diverge from the beaten track and introduce its readers to the contemporary and interactive medium of videogames ...
George Vasilikaris
doaj +1 more source
Association Between Health‐Related Physical Fitness and Cognition in Preschoolers: MOVI‐HIIT Study
ABSTRACT Preschoolers with better health‐related physical fitness (HRPF) have better cognitive and brain functioning. This study examined the associations between health‐related physical fitness and cognitive domains in preschool children, including the independent role of fitness components, potential moderators, and links to low cognitive achievement.
María E. Visier‐Alfonso +5 more
wiley +1 more source
Beyond Self‐Reports: The Role of Passion and Behavioural Indicators in Social Gaming
ABSTRACT While prior research on social video game play has emphasised the potential value of objective behavioural indicators, few studies have actually incorporated them. This study addresses this gap by combining survey data with large‐scale behavioural metrics.
Andreas Winklbauer +3 more
wiley +1 more source
Videogames, consumption and education
The ever-increasing success and use of videogames is a reality in our current society, being 54% of the total consumption of audiovisual or interactive entertainment in Spain in 2007. One of the aspects to be taken into consideration, with respect to the
Felix ETXEBERRIA VALERDI
doaj

