Results 61 to 70 of about 3,858 (164)
Preventing Harassment and Gender-Based Violence in Online Videogames Through Education
The prevention and fight against harassment and gender violence in online videogames is a current problem. The aim of this research is to analyze the prevention work carried out in educational centers, with an emphasis on the Community of Madrid (Spain).
Andrea Gracia-Zomeño +3 more
doaj +1 more source
Perceptions of Parents and Children About Videogame Use
This study aims to investigate the gap in perceptions of parents and children on the use of videogames in childhood. Methods: A survey was conducted with 75 pairs formed by a son or daughter and one parent.
Michela Franzò +3 more
doaj +1 more source
Videogames and learning of history: the assasin’s creed saga
This article studies the potential of videogames, in general, and Assasin’s Creed saga, particularly in the learning of History. It analyzes the characteristics of videogames, their motivational power, its plots, the historical aspects that best ...
Diego Téllez Alarcia +1 more
doaj +1 more source
Playing to Make America Great Again: Far Cry 5 and the Politics of Videogames in an Age of Trumpism
This article examines the politics of mainstream videogames in the contemporary political moment in the United States. To illustrate the political agency of videogames, the paper first considers the entanglements of videogames and gamer culture in the ...
Sören Schoppmeier
doaj +1 more source
Scientific rigor through videogames
Hypothesis-driven experimentation - the scientific method - can be subverted by fraud, irreproducibility, and lack of rigorous predictive tests. A robust solution to these problems may be the 'massive open laboratory' model, recently embodied in the internet-scale videogame EteRNA.
Treuille, Adrien, Das, Rhiju
openaire +2 more sources
The state of Native representation in videogames
This commentary examines the state of Native representation in videogames from a Native perspective. Also, this commentary offers examples of Native Representation in Videogames from 1971 to 2025.
Thomas James Reed
doaj +1 more source
Nostalgia Videogames as Playable Game Criticism
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative
Robin J.S. Sloan
doaj
Videogames, Ricerca, Patrimonio Culturale
I videogiochi possono essere uno strumento di conoscenza, valorizzazione e promozione del patrimonio culturale. Qual è la prospettiva dell'industria? Quale il contributo della ricerca scientifica? Cosa stanno facendo i musei? Questo volume è dedicato ad un'alleanza tra ricerca, istituzioni culturali e industria del videogioco.
openaire +3 more sources
Making videogame history: videogame preservation and copyright law [PDF]
The continued accessibility of older videogames is threatened by the obsolescence of the hardware and software platforms on which they operate and the degradation of the physical media on which they are stored. This has made videogame preservation a topic of increasing concern to cultural heritage institutions.
openaire +2 more sources
The use of videogames for educational purposes seems to increasingly be in the eye of teachers and publishers of didactic materials. Videogames can be a great support for language learners since they increase their time of exposure in an entertaining way.
Ricardo Casañ Pitarch
doaj +1 more source

