Results 61 to 70 of about 3,858 (164)

Preventing Harassment and Gender-Based Violence in Online Videogames Through Education

open access: yesSocial Sciences
The prevention and fight against harassment and gender violence in online videogames is a current problem. The aim of this research is to analyze the prevention work carried out in educational centers, with an emphasis on the Community of Madrid (Spain).
Andrea Gracia-Zomeño   +3 more
doaj   +1 more source

Perceptions of Parents and Children About Videogame Use

open access: yesMultimodal Technologies and Interaction
This study aims to investigate the gap in perceptions of parents and children on the use of videogames in childhood. Methods: A survey was conducted with 75 pairs formed by a son or daughter and one parent.
Michela Franzò   +3 more
doaj   +1 more source

Videogames and learning of history: the assasin’s creed saga

open access: yesContextos Educativos: Revista de Educación, 2014
This article studies the potential of videogames, in general, and Assasin’s Creed saga, particularly in the learning of History. It analyzes the characteristics of videogames, their motivational power, its plots, the historical aspects that best ...
Diego Téllez Alarcia   +1 more
doaj   +1 more source

Playing to Make America Great Again: Far Cry 5 and the Politics of Videogames in an Age of Trumpism

open access: yesCurrent Objectives of Postgraduate American Studies, 2019
This article examines the politics of mainstream videogames in the contemporary political moment in the United States. To illustrate the political agency of videogames, the paper first considers the entanglements of videogames and gamer culture in the ...
Sören Schoppmeier
doaj   +1 more source

Scientific rigor through videogames

open access: yesTrends in Biochemical Sciences, 2014
Hypothesis-driven experimentation - the scientific method - can be subverted by fraud, irreproducibility, and lack of rigorous predictive tests. A robust solution to these problems may be the 'massive open laboratory' model, recently embodied in the internet-scale videogame EteRNA.
Treuille, Adrien, Das, Rhiju
openaire   +2 more sources

The state of Native representation in videogames

open access: yesEludamos
This commentary examines the state of Native representation in videogames from a Native perspective. Also, this commentary offers examples of Native Representation in Videogames from 1971 to 2025.
Thomas James Reed
doaj   +1 more source

Nostalgia Videogames as Playable Game Criticism

open access: yesG|A|M|E The Italian Journal of Game Studies, 2016
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative
Robin J.S. Sloan
doaj  

Videogames, Ricerca, Patrimonio Culturale

open access: yes, 2020
I videogiochi possono essere uno strumento di conoscenza, valorizzazione e promozione del patrimonio culturale. Qual è la prospettiva dell'industria? Quale il contributo della ricerca scientifica? Cosa stanno facendo i musei? Questo volume è dedicato ad un'alleanza tra ricerca, istituzioni culturali e industria del videogioco.
openaire   +3 more sources

Making videogame history: videogame preservation and copyright law [PDF]

open access: yesInteractive Entertainment Law Review, 2018
The continued accessibility of older videogames is threatened by the obsolescence of the hardware and software platforms on which they operate and the degradation of the physical media on which they are stored. This has made videogame preservation a topic of increasing concern to cultural heritage institutions.
openaire   +2 more sources

Language for Specific Purposes and Graphic-Adventure Videogames: Supporting Content and Language Learning

open access: yesObra Digital, 2017
The use of videogames for educational purposes seems to increasingly be in the eye of teachers and publishers of didactic materials. Videogames can be a great support for language learners since they increase their time of exposure in an entertaining way.
Ricardo Casañ Pitarch
doaj   +1 more source

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