Results 71 to 80 of about 56,644 (210)
The aim of this article is to examine and defend videogame cognitivism (VC). According to VC, videogames can be a source of cognitive successes (such as true beliefs, knowledge or understanding) for their players. While the possibility of videogame-based learning has been an extensive topic of discussion in the last decades, the epistemological ...
openaire +2 more sources
ABSTRACT Background Adherence to cancer treatment protocol medications is critical for optimizing health outcomes, but up to 60% of adolescents and young adults (AYAs) with cancer miss doses. This randomized pilot trial evaluated the feasibility, usability, and acceptability of a tailored adherence‐promotion intervention (Supporting Medication ...
Meghan E. McGrady +13 more
wiley +1 more source
Gaming capital: Rethinking literacy [PDF]
This paper is part of the symposium: Gameplay, gameplayers and gaming capital: Exploring intersections between games, education and adolescent subjectivities in virtual worlds PEER REFEREEING REQUIRED In rethinking literacy education in light of ...
Apperley, Thomas, Walsh, Christopher
core
ABSTRACT Background Low levels of physical activity (PA) among adolescents with intellectual disabilities are a serious health concern that increases the risk for chronic health conditions. This scoping review examines technology utilisation that supports PA engagement among adolescents with intellectual disabilities.
Patricia West +5 more
wiley +1 more source
Theorising Incels and Co.: A Multidisciplinary Literature Review of the Manosphere
ABSTRACT This article will scope out the field of manosphere studies, providing a literature review of relevant and timely research into the manosphere, with a particular focus on Incels. The paper employs a multidisciplinary approach, arguing that there are three key disciplines in which research into the manosphere is occurring. These disciplines are
Shelby Judge
wiley +1 more source
CONSTRUCTION OF MEANINGS RELATED TO VIOLENT CONTENTS OF VIDEO GAMES IN CHILDREN AGED 11 TO 14 [PDF]
This project was part of the research line entitled "Violence and the Media" developed by the Faculty of Psychology of the Universidad de la Sabana.
Vaca Vaca, Patricia +1 more
doaj
Playing Around With Morality: Introducing the Special Issue on “Morality Play” [PDF]
This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in ...
Formosa, Paul +2 more
core
ABSTRACT Historically videogames were simplistic, offering only a few ways to play a game, with limited chances to interact with others unless they were sitting next to you. This simplicity led videogame research to often use a simple approach of measuring how one variable affected another.
Patrick J. Ewell
wiley +1 more source
This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its ...
Cecilia Biggi
doaj +1 more source
Rehabilitative devices for a top-down approach [PDF]
In recent years, neurorehabilitation has moved from a "bottom-up" to a "top down" approach. This change has also involved the technological devices developed for motor and cognitive rehabilitation.
de Bartolo, Daniela +7 more
core +1 more source

