Results 71 to 80 of about 3,858 (164)
The increasing popularity of online videogames has raised questions concerning their potential to influence online and offline social behaviour.
Tamara Verheij +2 more
doaj
This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its
Cecilia Biggi
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Queer gender identities and videogames
This narrative literature review discusses peer-reviewed research articles connecting queer gender identities and videogames. Its main purpose is to describe directions of research on connections between queer gender identities and videogames, and to ...
Mark Maletska
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Understanding Videogames. Simon Egenfeldt-Nielsen, Jonas Heide-Smith, Susana Pajares Tosca.
openaire +1 more source
Brechtian alienation in videogames
Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing
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Default Characters and the Embodied Nature of Play: Race, Gender, and Gamer Identity
This paper examines several recent controversies in the gaming and popular culture fandoms that revolved around issues of sexuality, race, and gender. It uses these examples as a means for examining which roles and identities are privileged when it comes
Jacob Steven Euteneuer
doaj
This paper proposes a methodological framework to analyze the sonic output of computer games by investigating and adapting available soundscape studies, as discussed primarily by R. Murray Schafer and Barry Truax. While the current academic research about sound in games highlighted the problematic nature of the application of film sound theory to ...
Oliva, Costantino +1 more
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VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE
Videogames as a kind of entertainment have a mass nature in the modern world. This aspect involves the opportunity of political advertising and promotion of some kind of political views.
D. A. Iglin
doaj
Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]
Corbella-González A +2 more
europepmc +1 more source

