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Virtual Reality (VR) systems are used in engineering, architecture, design and in applications of biomedical research. The component of acoustics in such VR systems enables the creation of audio-visual stimuli for applications in room acoustics, building
Michael VORLÄNDER
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Virtual acoustics in inhomogeneous media with single-sided access [PDF]
A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only.
Kees Wapenaar +5 more
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Spatial Sound and Virtual Acoustics [PDF]
Faller Christof +4 more
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Physics-informed neural networks for one-dimensional sound field predictions with parameterized sources and impedance boundaries [PDF]
Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes ...
Nikolas Borrel-Jensen +2 more
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Auditory orientation and distance estimation of sighted humans using virtual echolocation with artificial and self-generated sounds [PDF]
Active echolocation of sighted humans using predefined synthetic and self-emitted sounds, as habitually used by blind individuals, was investigated. Using virtual acoustics, distance estimation and directional localization of a wall in different rooms ...
Henning Steffens +2 more
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Rolling Microswarms along Acoustic Virtual Walls
Abstract Rolling is a ubiquitous mode of transport utilized by both living organisms and engineered systems. Rolling, on the microscale, has become particularly interesting for the manipulation of microswarms, since enacting such motion does not require special prefabrication techniques.
Zhang, Zhiyuan +4 more
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Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied
Constantin Popp, Damian T. Murphy
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The comparison of head-related transfer functions (HRTFs), e.g., for validating different acquisition methods, requires a meaningful way of quantifying HRTF differences – a problem to which literature offers no standardized approach.
Doma Shaima’a +2 more
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Digitally virtualized atoms for acoustic metamaterials [PDF]
AbstractBy designing tailor-made resonance modes with structured atoms, metamaterials allow us to obtain constitutive parameters outside their limited range from natural materials. Nonetheless, tuning the constitutive parameters depends on our ability to modify the physical structure or external circuits attached to the metamaterials, posing a ...
Cho, Choonlae PHYS +3 more
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Virtual Sound Field of the Roman Theatre of Malaca
In Hispania (present-day Spain and Portugal), there are 25 structures documented of classical Roman open-air theatres, of which 10 are in the south, in the Roman Baetica (Andalusia).
Javier Alayón +3 more
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