Results 101 to 110 of about 182,303 (315)
Virtual learning environments – help or hindrance for the ‘disengaged’ student? [PDF]
The introduction of virtual learning environments (VLEs) has been regarded by some as a panacea for many of the problems in today’s mass numbers modular higher education system.
Sarah Mackie +3 more
core +1 more source
Metal‐free carbon catalysts enable the sustainable synthesis of hydrogen peroxide via two‐electron oxygen reduction; however, active site complexity continues to hinder reliable interpretation. This review critiques correlation‐based approaches and highlights the importance of orthogonal experimental designs, standardized catalyst passports ...
Dayu Zhu +3 more
wiley +1 more source
Ontology engineering in virtual breeding environments
This paper proposes a new method for managing the use of ontologies in the context of a Virtual Breeding Environment. This research work focus is on the dissolution phase of a Virtual Enterprise or Collaborative Network, whereontology segmentation ...
Lucas Soares, António +9 more
core +1 more source
This review highlights the role of self‐assembled monolayers (SAMs) in perovskite solar cells, covering molecular engineering, multifunctional interface regulation, machine learning (ML) accelerated discovery, advanced device architectures, and pathways toward scalable fabrication and commercialization for high‐efficiency and stable single‐junction and
Asmat Ullah, Ying Luo, Stefaan De Wolf
wiley +1 more source
Developing Virtual Collaborative Health Team Educational Environments
In this short paper we introduce a conceptual framework that is under development to create virtual educational environments to simulate collaborative health team experiences.
Britnell, S +6 more
core +1 more source
An interface to virtual environments for people who are blind using Wii technology - mental models and navigation [PDF]
Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with disabilities. Research into the development of accessible games, and accessible virtual environments, is discussed.
Brown, DJ +7 more
core +1 more source
SPARC (spatio‐chimeric, plasma‐based, anisotropic, and shear‐responsive construct) that integrates myogenic and vascular microenvironments within a single construct. The dual‐modulus matrix directs aligned myotube formation and endothelial network development, enabling a vascularized muscle implant that seamlessly anastomoses with host tissue and ...
Su Hyun Jung +6 more
wiley +1 more source
One of the most recent additions to the range of Immersive Virtual Environments has been the digital fulldome. However, not much empirical research has been conducted to explore its potential and benefits over other types of presentation formats. In this
Hedge, Craig +2 more
core +1 more source
Template effect and kinetic control enable crystal‐phase engineering of Ru nanocrystals, granting access to either metastable fcc‐Ru or stable hcp‐Ru with distinct surface structures, thermal stabilities, and catalytic behaviors. Moreover, the hcp‐Ru can further serve as an epitaxial template to direct Pd and Rh nanocrystals into the metastable hcp ...
Jianlong He +3 more
wiley +1 more source
The immersion of virtual reality (VR) can impact user perceptions in numerous forms, even racial bias and embodied experiences. These effects are often limited to head-mounted displays (HMDs) and other immersive technologies that may not be inclusive to ...
Christopher You +4 more
doaj +1 more source

