Results 111 to 120 of about 104,434 (268)
Exocentric and Egocentric Views for Biomedical Data Analytics in Virtual Environments-A Usability Study. [PDF]
Ng J +6 more
europepmc +1 more source
An enhanced universal gripper combining rigid mechanics with self‐adaptable fingers is presented for industrial automation. The novel six‐bar linkage with integrated compliant pad eliminates mechanical interference while enabling passive shape adaptation.
Muhammad Usman Khalid +7 more
wiley +1 more source
Muscle Control of an Extra Robotic Digit
This study compares muscle‐ and movement‐based control for operating a supernumerary robotic thumb. While movement control performs better in the proposed tasks, muscle‐based (EMG) control promotes broader motor learning. The results highlight the promise and challenges of using biosignals for human augmentation, offering new insights into intuitive ...
Julien Russ +7 more
wiley +1 more source
Anticipation and prevention of real risks of virtual environments in psychiatry. [PDF]
Marloth M +6 more
europepmc +1 more source
This work presents a robotic control method for human–robot collaborative assembly based on a biomechanics‐constrained digital human model. Reinforcement learning is used to generate physiologically plausible human motion trajectories, which are integrated into a virtual environment for robot control learning.
Bitao Yao +4 more
wiley +1 more source
Youth's mental health journeys through the COVID-19 pandemic using arts-based methods in virtual environments. [PDF]
Woodgate RL +4 more
europepmc +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
Continual-Learning-Enhanced CNN-Transformer Framework for Real-Time Motor-Imagery BCI in Virtual Environments. [PDF]
Huang CJ +4 more
europepmc +1 more source
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source
Enhancing Team-Based Learning in Virtual Environments: The Role of Avatar Agency and Immersive Social Presence. [PDF]
Funao H, Shimaoka M, Kako J.
europepmc +1 more source

