Results 31 to 40 of about 840,870 (303)
This article starts by discussing the state of the art in accessible interactive maps for use by blind and visually impaired (BVI) people. It then describes a behavioral experiment investigating the efficacy of a new type of low-cost, touchscreen-based ...
Nicholas A. Giudice +8 more
doaj +1 more source
From Virtual Environment to Virtual Community [PDF]
We discuss a virtual reality theater environment and its transition to a virtual community by adding domain agents and by allowing multiple users to visit this environment. The environment has been built using VRML (Virtual Reality Modeling Language). We discuss how our ideas about this environment changed in time by adding more facilities to it and by
openaire +2 more sources
A Framework for Designing 3d Virtual Environments [PDF]
The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content.
Catanese, Salvatore +3 more
core +3 more sources
Examining User Perception of the Size of Multiple Objects in Virtual Reality
This article presents a user study into user perception of an object’s size when presented in virtual reality. Critical for users understanding of virtual worlds is their perception of the size of virtual objects.
Bruce H. Thomas
doaj +1 more source
There is striking racial disparity in the severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) infection rates in the United States. We hypothesize that the disparity is significantly smaller in areas with a higher ratio of green spaces.
Yi Lu +7 more
doaj +1 more source
In this project, the artist wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. An art installation created in the virtual world of Second Life®, which is meant to be accessed with site ...
Ayiter, Elif
core +1 more source
Debranding in Fantasy Realms: Perceived Marketing Opportunities within the Virtual World [PDF]
This paper discusses the application of the concept of debranding within immersive virtual environments. In particular the issue of the media richness and vividness of experience is considered in these experience realms that may not be conducive to ...
Bown, G Robin +2 more
core +1 more source
Phishing in healthcare organisations: threats, mitigation and approaches
Introduction Healthcare data have significant value as a potential target for hackers. Phishing is a method of exploitation for malicious reasons using targeted communications (email/messaging).
Ward Priestman +4 more
doaj +1 more source
Effects of Acute Exposure to Virtually Generated Slip Hazards during Overground Walking
Postural instability and the inability to regain balance during slip-induced events are the leading causes of falls on the same level in occupational environments.
Hunter Derby +8 more
doaj +1 more source
Social Requirements for Virtual Organization Breeding Environments
The creation of Virtual Breeding Environments (VBE) is a topic which has received too little attention: in most former works, the existence of the VBE is either assumed, or is considered as the result of the voluntary, participatory gathering of a set of
J. Baroudi +3 more
core +1 more source

