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Collaborative virtual gaming worlds in higher education [PDF]

open access: yesResearch in Learning Technology, 2008
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning.
Nicola Whitton, Paul Hollins
doaj   +5 more sources

Virtual learning environments [PDF]

open access: yesInternational Journal of Therapy and Rehabilitation, 2004
I read with interest the editorial The Virtual Office Trainer: A Teaching Tool for People with Learning Disabilities (vol. 11(3), 2004, p.96). This demonstrates how rehabilitation has moved into the 21st century with innovative use of technology, which may help to overcome the problem of insufficient rehabilitation staff being available, to provide ...
Yehuda E. Kalay   +3 more
core   +5 more sources

Analysis of different affective state multimodal recognition approaches with missing data-oriented to virtual learning environments [PDF]

open access: yesHeliyon, 2021
In this work, the affective state of users in virtual learning environments is assessed/recognized in terms of continuous arousal and valence dimensions, making use of multimodal information (audio, text and video), whenever any of these modalities are ...
Camilo Salazar   +2 more
doaj   +2 more sources

From Multi-User Virtual Environment to 3D Virtual Learning Environment [PDF]

open access: yesResearch in Learning Technology, 2008
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led
Daniel Livingstone   +2 more
doaj   +6 more sources

Distance Compression in the HTC Vive Pro: A Quick Revisitation of Resolution

open access: yesFrontiers in Virtual Reality, 2021
Spatial perception in immersive virtual environments, particularly regarding distance perception, is a well-studied topic in virtual reality literature. Distance compression, or the underestimation of distances, is and has been historically prevalent in ...
Lauren Buck   +2 more
doaj   +1 more source

REDESIGN OF SCIENCE EDUCATION IN THE COVID-19 EMERGENCY FROM UNIVERSITY STUDENTS’ PERSPECTIVE

open access: yesItalian Journal of Educational Technology, 2021
COVID-19 started spreading in Latin America amidst the beginning of academic year (March, in the Global South). In response, the Faculty of Science within the Universidad de la República de Uruguay rapidly switched to Emergency Remote Education.
Lucia Garófalo   +4 more
doaj   +1 more source

Immersive virtual environments and embodied agents for e-learning applications [PDF]

open access: yesPeerJ Computer Science, 2020
Massive Open Online Courses are a dominant force in remote-learning yet suffer from persisting problems stemming from lack of commitment and low completion rates.
Isabel S. Fitton   +2 more
doaj   +2 more sources

Expressing The Opinions of Prospective Elementary School Teacher Students in Online Learning Using Virtual Learning Environments

open access: yesQalamuna, 2022
Digital-based education, including virtual learning environments, has gained traction within the community. However, it's important to acknowledge that not all online learning experiences are without drawbacks; they come with advantages and ...
Reza Rachmadtullah   +4 more
doaj   +1 more source

The tutoring role of mentors working with adults and elderly people with learning disabilities using virtual environments [PDF]

open access: yes, 2009
This article outlines the potential of virtual training environments in the rehabilitation of adults and elderly people with learning disabilities. Before such virtual training environments are developed, tutoring roles for mentors working with adults ...
Brown, DJ, Standen, PJ
core   +1 more source

Flexible virtual environments: Gamifying immersive learning [PDF]

open access: yes, 2017
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual Environment (VE) equipment - with the launch of domestic technologies such as the Oculus Rift, Microsoft Hololens and Sony Playstation VR) - offer new ways ...
Brayshaw, Mike, Gordon, Neil
core   +1 more source

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