Results 11 to 20 of about 573,479 (287)
Flexible virtual environments: Gamifying immersive learning [PDF]
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual Environment (VE) equipment - with the launch of domestic technologies such as the Oculus Rift, Microsoft Hololens and Sony Playstation VR) - offer new ways ...
Brayshaw, Mike, Gordon, Neil
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From cognitive capability to social reform? Shifting perceptions of learning in immersive virtual worlds [PDF]
Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio‐political impact of virtual world learning on higher education remains under‐researched ...
Savin-Baden, Maggi
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Blended Learning Using Virtual Reality Environments
Immersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as well, giving students an opportunity to interact with content in three-dimensional learning environments.
Jane Stephan, Ahmed Ahmed, Alaa Omran
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During the last decade, a pioneering work on sound-based virtual environments for developing cognition and learning in blind users has been developed.
Jaime Sánchez
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Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study
Immersive Learning (iL) is known as a recent area of research that uses three-dimensional virtual environments and multi-sensory devices, also known as immersive technologies, to support the improvement of learning outcomes.
Filipe Fernandes +2 more
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Teaching skills in virtual and blended learning environments [PDF]
Universities are currently immersed in what is known as the process of European convergence to create the European Higher Education Area (EHEA). The aim is to establish a standardized, compatible and flexible European university system that enables ...
Guzmán-Valenzuela, Carolina +2 more
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Virtual Learning Environments [PDF]
Is the concept of 'virtual learning environment' just a popular label to describe any educational software? No, the concept includes several interesting features that justify the use of a specific label. We review these features in the first part of our contribution. Do these features guarantee pedagogical effects?
Dillenbourg, Pierre +2 more
openaire +3 more sources
3D virtual worlds as environments for literacy learning [PDF]
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems -
Bolter J. D. +23 more
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Outlook of Instructors and Students on Ethical Issues in Computer Assisted Language Learning [PDF]
One of major concerns of human beings regardless of their religion or school of thought is to observe ethical issues. This paper discusses the issue and lays emphasis on observing ethical matters in teaching in virtual learning environments in general ...
V. R. Mirzaeian
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Design of Learning Objects for Collaboration Promotion and their Effects on Students’ Behaviour
While virtual learning environments (VLEs) present several advantages, such as space-time flexibility, they are still not including proper opportunities and resources for students to engage in collaborative activities with their peers. Recent approaches,
Edviges F. C. LIMA, Clauirton A. SIEBRA
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