Results 11 to 20 of about 60,736 (256)

Virtual Learning Environments-A Survey

open access: yesCoRR, 2014
5 pages, IJCTT ...
J. M. Sneha, G. S. Nagaraja
openaire   +2 more sources

Blended Learning Using Virtual Reality Environments

open access: yesIraqi Journal for Computers and Informatics, 2017
Immersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as well, giving students an opportunity to interact with content in three-dimensional learning environments.
Jane Stephan, Ahmed Ahmed, Alaa Omran
doaj   +3 more sources

Collaborative virtual gaming worlds in higher education

open access: yesResearch in Learning Technology, 2008
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning.
Nicola Whitton, Paul Hollins
doaj   +1 more source

A methodology for developing and evaluating the usability of audio-based virtual environments for learning and cognition of blind people

open access: yesRIED: Revista Iberoamericana de Educación a Distancia, 2010
During the last decade, a pioneering work on sound-based virtual environments for developing cognition and learning in blind users has been developed.
Jaime Sánchez
doaj   +1 more source

Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study

open access: yesJournal on Interactive Systems, 2022
Immersive Learning (iL) is known as a recent area of research that uses three-dimensional virtual environments and multi-sensory devices, also known as immersive technologies, to support the improvement of learning outcomes.
Filipe Fernandes   +2 more
doaj   +1 more source

A Virtual Environment for Distance Learning [PDF]

open access: yes, 2002
Brazil, such as many other countries, does not have the capacity to train enough teachers to attend the educational needs of the growing population of children. This has a direct impact on the quality of education that the students receive. The low cost and ease of use of semi-immersive virtual reality environments have recently resulted in a rapid ...
Creto Augusto Vidal   +5 more
openaire   +1 more source

Outlook of Instructors and Students on Ethical Issues in Computer Assisted Language Learning [PDF]

open access: yesInterdisciplinary Studies in the Humanities, 2016
One of major concerns of human beings regardless of their religion or school of thought is to observe ethical issues. This paper discusses the issue and lays emphasis on observing ethical matters in teaching in virtual learning environments in general ...
V. R. Mirzaeian
doaj   +1 more source

Design of Learning Objects for Collaboration Promotion and their Effects on Students’ Behaviour

open access: yesInformatics in Education, 2021
While virtual learning environments (VLEs) present several advantages, such as space-time flexibility, they are still not including proper opportunities and resources for students to engage in collaborative activities with their peers. Recent approaches,
Edviges F. C. LIMA, Clauirton A. SIEBRA
doaj   +1 more source

From Multi-User Virtual Environment to 3D Virtual Learning Environment

open access: yesResearch in Learning Technology, 2008
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led
Daniel Livingstone   +2 more
doaj   +1 more source

The unexplored potential of virtual reality for cultural learning

open access: yesThe EUROCALL Review, 2021
Educational technology tools that improve learning and foster engagement are constantly sought by teachers and researchers. In the domain of Computer-Assisted Language Learning a variety of tools, for instance blogs and podcasts, have been used to ...
Margherita Berti
doaj   +1 more source

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