Collaborative virtual gaming worlds in higher education [PDF]
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning.
Nicola Whitton, Paul Hollins
doaj +5 more sources
Virtual learning environments [PDF]
I read with interest the editorial The Virtual Office Trainer: A Teaching Tool for People with Learning Disabilities (vol. 11(3), 2004, p.96). This demonstrates how rehabilitation has moved into the 21st century with innovative use of technology, which may help to overcome the problem of insufficient rehabilitation staff being available, to provide ...
Yehuda E. Kalay +3 more
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Analysis of different affective state multimodal recognition approaches with missing data-oriented to virtual learning environments [PDF]
In this work, the affective state of users in virtual learning environments is assessed/recognized in terms of continuous arousal and valence dimensions, making use of multimodal information (audio, text and video), whenever any of these modalities are ...
Camilo Salazar +2 more
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Evaluating students’ perception of a three-dimensional virtual world learning environment [PDF]
Three-dimensional virtual environments have gained wide popularity due to improvement in graphic rendering technology and networking infrastructure. Many education institutions have been trying to leverage the potential of 3D virtual environments in ...
Michael Chau +6 more
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Distance Compression in the HTC Vive Pro: A Quick Revisitation of Resolution
Spatial perception in immersive virtual environments, particularly regarding distance perception, is a well-studied topic in virtual reality literature. Distance compression, or the underestimation of distances, is and has been historically prevalent in ...
Lauren Buck +2 more
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REDESIGN OF SCIENCE EDUCATION IN THE COVID-19 EMERGENCY FROM UNIVERSITY STUDENTS’ PERSPECTIVE
COVID-19 started spreading in Latin America amidst the beginning of academic year (March, in the Global South). In response, the Faculty of Science within the Universidad de la República de Uruguay rapidly switched to Emergency Remote Education.
Lucia Garófalo +4 more
doaj +1 more source
Immersive virtual environments and embodied agents for e-learning applications [PDF]
Massive Open Online Courses are a dominant force in remote-learning yet suffer from persisting problems stemming from lack of commitment and low completion rates.
Isabel S. Fitton +2 more
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Digital-based education, including virtual learning environments, has gained traction within the community. However, it's important to acknowledge that not all online learning experiences are without drawbacks; they come with advantages and ...
Reza Rachmadtullah +4 more
doaj +1 more source
Interaction and collaboration in Lithuanian schools during COVID-19 pandemic distance learning
Interaction and collaboration are essential pillars of successful learning.. The study aimed to find out how school communities collaborated during the COVID-19 pandemic and to assess the importance of collaboration in addressing the challenges faced ...
Irmantas Adomaitis +2 more
doaj +1 more source
The tutoring role of mentors working with adults and elderly people with learning disabilities using virtual environments [PDF]
This article outlines the potential of virtual training environments in the rehabilitation of adults and elderly people with learning disabilities. Before such virtual training environments are developed, tutoring roles for mentors working with adults ...
Brown, DJ, Standen, PJ
core +1 more source

