Results 81 to 90 of about 573,479 (287)
Towards collaborative learning via shared artefacts over the Grid [PDF]
The Web is the most pervasive collaborative technology in widespread use today; and its use to support eLearning has been highly successful. There are many web-based Virtual Learning Environments such as WebCT, FirstClass, and BlackBoard as well as ...
Boldyreff, Cornelia +4 more
core +1 more source
The need for delight in online education materials
With the demand for online learning materials ever increasing and with more content being made open and free, Higher Education Institutes are now in a position to take their robust virtual learning environments and shift focus from content to user.
Procter, Adam
core +1 more source
Smart Closed‐Loop Systems in Personalized Healthcare: Advances and Outlook
A smart closed‐loop e‐textile integrates multimodal sensing, onboard processing, wireless communication, and wearable power to enable real‐time physiological/biochemical monitoring and feedback‐controlled therapy. ABSTRACT Smart textiles represent a revolutionary frontier in healthcare, seamlessly blending fabric and advanced technologies to create ...
Safoora Khosravi +12 more
wiley +1 more source
Shared virtual learning environments in higher education
There is an increasing demand for virtual platforms based on the concept of Web 2.0 and on Personal Learning Networks (PLN) as these guarantee conversations between educational agents and cooperation aimed at the joint knowledge production.
Margarita R. Rodríguez Gallego +1 more
doaj +1 more source
Virtual worlds are authentic sites for learning [PDF]
This chapter considers how ‘meaningful learning’ can be understood in the context of knowledge-age skills. Through a study conducted in Second Life™, it investigates whether terms such as ‘authentic’, ‘active’ and ‘collaborative’ can be applied to ...
Clough, Gill, Ferguson, Rebecca
core
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee +4 more
wiley +1 more source
Virtual reality learning environments [PDF]
Purpose The purpose of this paper is to report the results of a case study on virtual reality (VR) learning environments, focused on the development and integration of multi-user reference support. Design/methodology/approach This paper used a case study methodology to understand applied software development incorporating textual browsing ...
openaire +2 more sources
Second Life as a Learning and Teaching Environment for Digital Games Education [PDF]
Previous studies show that online virtual worlds can contribute to the social aspects of distance learning, improve student engagement, and enhance students’ experience as a whole [4]; [3].
Ma, Minhua, Oikonomou, A, Zheng, H
core
Remote Control of Hand Actuators via Glove Sensors for Medical Care Applications
This study presents a novel textile‐based sensory glove–actuator system for remote medical care, explored through finite element simulations. By integrating capacitive sensors, pneumatic actuators, and machine learning, the system models real‐time hand movement control.
Bahman Taherkhani, Mahdi Bodaghi
wiley +1 more source
Second Life for Virtual Communities in Education: Sharing Teaching Principles?
How do expert educators perceive their teaching practice and professional identity in the openness of immersive virtual environments? This paper summarises some findings of a study of teaching practitioners’ narratives from the UK about the use of ...
Maria Bortoluzzi
doaj +1 more source

