Results 101 to 110 of about 12,263,359 (280)

MULTIMEDIA VIRTUAL LABORATORY FOR PHYSICS IN THE DISTANCE LEARNING

open access: yesÌнформаційні технології в освіті, 2014
It’s presented the results of the software module "Virtual Lab" for distance learning system «Kherson Virtual University" (DLS KVU) applied to the problems of physics.
H. M. Kravtsov, E.O. Kozlovskiy
doaj  

Educational Objetcs Economy

open access: yes, 2005
The Educational Object Economy Foundation investigates the growth and propagation of online learning communities, via the development of component-based tools for the creation and sharing of learning objects. Founded by Dr.
Educational Object Economy Foundation
core  

A Grid Services Implementation for a Virtual Research Environment

open access: yes, 2005
In the past, virtual learning and research environments have typically been implemented as monolithic systems. Current research focuses on creating such environments from selected Grid and Web services.
Hall, W   +17 more
core   +1 more source

Evolution of OLED Lamination Technology With Development of Display Form Factors

open access: yesAdvanced Materials Technologies, EarlyView.
This review evaluates the evolution of organic light‐emitting diode (OLED) lamination technologies alongside advancing display form factors. It contrasts optically clear adhesives and resins, highlighting uniformity control for rigid screens, bubble‐free optimization for bended architectures, and visible‐light curing for foldable layers.
Kwan‐Young Han, Ji‐Hoon Park
wiley   +1 more source

Programmable Pneumatic Actuator System for a Bioinspired Artificial Colon

open access: yesAdvanced Materials Technologies, EarlyView.
A modular soft robotic colon simulator driven by programmable pneumatic actuation is developed to mimic physiological and pathological‐like motility patterns of the large intestine. Finite element–guided design and distributed control enable anatomically realistic deformation for peristalsis, segmentation, and mass movements, supporting capsule ...
Andrew Bickerdike   +6 more
wiley   +1 more source

An interactive environment for digital registration of human behaviour for biofeedback purposes

open access: yesMATEC Web of Conferences, 2019
Unceasing development of computing power of modern computers and advanced graphics card functions enable very faithful projections of the virtual world.
Szymczyk Tomasz, Baran Katarzyna
doaj   +1 more source

The decomposition of privacy in virtual learning rooms as a learning objective

open access: yes, 2008
This paper argues (1) after a short introduction (2) that power can neither be detached from educational processes nor from research processes, but understood and shaped, (3) the current shift of power in teaching and learning reflects the bias of the internet as a space for human behaviour and (4) understanding the decomposition of privacy as a shift ...
openaire   +1 more source

Development and evaluation of the use of a virtual learning object with virtual simulation on alginate

open access: yes, 2022
The aim of the present study was to develop a Virtual Learning Object (VLO) on impression materials, with emphasis on alginate, and to evaluate the influence of its use on the theoretical learning and clinical skills of dental students, as well as on the physical properties and material mechanics.
Cesare, Fabio De   +5 more
openaire   +1 more source

The learning impact of a virtual learning environment: students’ views [PDF]

open access: yes, 2013
Virtual learning environments (VLEs) are widely used in education, in many sectors, typically to deliver instructional materials and facilitate communication.This article reports on an online survey into VLE use by 248 second year students at an English ...
Barker, Jenny, Gossman, Peter
core  

Toward Perception‐Native Electronic Skin: Bio‐Inspired In‐/Near‐Sensor and Neuromorphic Computing for Humanoid Robots

open access: yesAdvanced Materials Technologies, EarlyView.
Dense tactile streams from across the humanoid body converge on collide in a central wiring and data bottleneck. By relocating computation closer to and then into the skin itself, near‐ and in‐sensor architectures, together with neuromorphic computing, chart a path toward perception‐native electronic skin, in which the conversion of stimulus into ...
Mijin Kim   +6 more
wiley   +1 more source

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