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Towards Collaborative Complex Learning Objects by the Virtualization of Collaborative Sessions

2013
On-line collaborative learning has demonstrated the benefits of using collaborative activities to increase the learning efficacy. However, collaborative learning approaches cannot be applied in every e-learning experience because they require people’s presence and collaboration, which is frequently difficult to achieve.
Santi Caballé   +6 more
openaire   +2 more sources

Supporting Interoperability and Reusability of Learning Objects: The Virtual Campus Approach.

J. Educ. Technol. Soc., 2006
E-learning has the potential to offer significant advantages over traditional classroom learning. However, it requires a complete redefinition of the dynamics of interaction between the various actors of a classroom. Moreover, in this context, the authoring of instructional material requires much more time than in traditional learning.
DI NITTO, ELISABETTA   +4 more
openaire   +4 more sources

3D learning objects for augmented/virtual reality educational ecosystems

2017 23rd International Conference on Virtual System & Multimedia (VSMM), 2017
Looking towards the future of education in the 21st century, the importance of a strong STEM (science, technology, engineering and mathematics) curriculum is unquestioned, with current EU projects discussing the common challenges adapting innovative teaching and learning methods and inspiring future generations of scientists.
openaire   +2 more sources

Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality

Mensch und Computer 2022, 2022
Rebecca Hein   +2 more
openaire   +2 more sources

STANDARDIZATION INITIATIVES IN THE PRODUCTION OF VIRTUAL LEARNING OBJECTS

2014
Contemporary training processes have been identified in TIC and virtualization, key strategies to strengthen training. This process is mediated through the production of digital content for learning purposes, which is a development that requires standards to take advantage factors such as reusability, scalability, and accessibility, among others.
Cubides, Jhon Francined Herrera   +2 more
openaire   +1 more source

Virtual Learning Object Based on a Virtual Laboratory for Microcontroller Practices

2022
Fabricio Tipantocta   +4 more
openaire   +1 more source

Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming

Technology, Knowledge and Learning, 2022
Kissinger Sunday   +2 more
exaly  

The moving learner: Object manipulation in virtual reality improves vocabulary learning

Journal of Computer Assisted Learning, 2021
Gal Raz   +2 more
exaly  

The influence of a learning object with virtual simulation for dentistry: A randomized controlled trial

International Journal of Medical Informatics, 2016
Susana Maria Werner Samuel   +2 more
exaly  

The Virtual Object as a Major Element of the Internet of Things: A Survey

IEEE Communications Surveys and Tutorials, 2016
Virginia Pilloni   +2 more
exaly  

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