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Web 3.0 – Based personalisation of learning objects in virtual learning environments

Computers in Human Behavior, 2014
The paper aims at research on Web 3.0 - based personalisation of learning objects (LOs) while learning in virtual learning environments. Learning personalisation is analysed in terms of suitability of LOs and VLEs to particular learning styles. The novel sets portrait analysing interconnections between students' learning styles, their preferred ...
Eugenijus Kurilovas   +2 more
openaire   +1 more source

An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects

2020
Learning objects are considered as educational resources that can be employed in technology support learning. They are a digital piece of knowledge to put together in order to form online courses. Considering cultural aspects is possible to reuse them in different context for a large diversity of community of users.
Jaime Muñoz Arteaga   +2 more
openaire   +1 more source

Virtual machine placement based on multi-objective reinforcement learning

Applied Intelligence, 2020
Multi-objective virtual machine (VM) placement is a powerful tool, which can achieve different goals in data centers. It is an NP-hard problem, and various works have been proposed to solve it. However, almost all of them ignore the selection of weights. The selection of weights is difficult, but it is essential for multi-objective optimization.
Yao Qin   +4 more
openaire   +2 more sources

Virtual Learning Objects’ of Math Educative Process

2020
Nowadays, we are facing rapid educational and technological era, therefore there is increased need to highlight the connection for teachers to rediscover improved teaching-learning processes. The actual educative processes are being developed in virtual learning environments, offering flexible, far reaching distance learning, and better tools for ...
Cóndor-Herrera, Omar   +2 more
openaire   +1 more source

Using Virtual Learning Objects in Educational Content

International Conference on Computer Systems and Technologies 2022, 2022
Zhanat Nurbekova   +4 more
openaire   +1 more source

Virtual Community of Learning Object Repository

2008
In recent years, there has been an increasing demand for innovative ways of delivering education, which led to a more personalized, flexible, and portable learning (Zhang et al., 2004). The use of the Internet to support the needs for learning is commonly referred to as “elearning.”
openaire   +1 more source

Objects in play

Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction, 2010
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particularly important for video games or educational software appealing to young people with different learning styles.
openaire   +2 more sources

Transforming clinical imaging data for virtual reality learning objects

Anatomical Sciences Education, 2008
AbstractAdvances in anatomical informatics, three‐dimensional (3D) modeling, and virtual reality (VR) methods have made computer‐based structural visualization a practical tool for education. In this article, the authors describe streamlined methods for producing VR “learning objects,” standardized interactive software modules for anatomical sciences ...
Robert B, Trelease, Antoine, Rosset
openaire   +2 more sources

Virtual Learning Object to Support the Teaching of Sugar Production Technology

2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019
The project presented here was developed to complement the process of teaching the content of sugar production technology that is part of several courses in the area of Agroindustry. One of the objectives is to overcome some learning difficulties as basic concepts of that content.
Joelias Silva Pinto Junior   +2 more
openaire   +2 more sources

Learning Object Models and an e-Learning Service Infrastructure for Virtual e-Learning Communities

2004
In this work, distributed and sharable learning resources are modeled by two types of Learning Objects (LOs): Atomic Learning Object and Composite Learning Object. LOs are uniformly published as Web-services in a constraint-based Web-service registry and are made sharable and reusable.
Gilliean Lee, Stanley Y. W. Su
openaire   +2 more sources

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