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An Interactive Narrative Intervention to Increase Adolescents' Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study. [PDF]
Penilla C +13 more
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Predictive Factors of Augmented Reality-Based Clinical Task Performance Among Novice Users: Cross-Sectional Quantitative Study. [PDF]
Vellore AJ +12 more
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Embodied word learning in schools and sustained attention in virtual reality. [PDF]
Rudling M +3 more
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Learning of Dexterous Object Manipulation in a Virtual Reality Environment
Annual International Conference of the IEEE Engineering in Medicine and Biology Society IEEE Engineering in Medicine and Biology Society Annual International Conference, 2022Humans have unrivalled abilities to perform dexterous object manipulation. This requires the sensorimotor system to quickly adapt to environmental changes and predictively counter act the external disturbances. Many studies have focused on the anticipatory control of digits with real-world experiments.
David W. Franklin
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IoT learning model based on virtual object cognition
2016 International Conference on Information Networking (ICOIN), 2016Intelligent service provisioning in the Internet of Things infrastructure can be achieved by discovering and composing most relevant virtual objects and autonomic modification of context information that require learning the system behavior through steady association between the virtual object and the real world object. To meet these challenges, Web-of-
Ilyoung Chong, Muhammad Golam Kibria
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VRLOOP: Immersive Virtual Reality for Learning Object-Oriented Programming
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)Novice students often report difficulties applying abstract concepts of Object-Oriented Programming (OOP). Several studies highlight the potential of Immersive Virtual Reality (VR) as a valuable tool for supporting classroom teaching through novel and engaging learning environments.
Guido Makransky, Konstantinos Koumaditis
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